![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 6 Joined: 8-February 07 ![]() |
Maybe someone played them together? What about their comptability?
This post has been edited by Koriatus: Mar 9 2008, 12:11 AM |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 82 Joined: 24-June 07 ![]() |
I think it is safe to say that Sikret's philosophy with Improved Anvil is more in line with Total Conversion than an item, quest, tactical challenge, etc mod.
QUOTE Clarity (TIER 1 ABILITY) One way of going about creating compatibility, with the least amount of work involved, would perhaps be to change the Innate abilities and spells to cast a trigger that will cause a script to place normal IA spells on the special kit character. So instead of Clarity, one might chaotic commands + vocalize cast upon the kit.With this ability, the geomantic sorcerer becomes immune to deafness, silence, miscast magic, feeblemind, and charm. That can be added in a patch to certain baldur.bcs, although I'm unsure of the exact scripting language that would have to be used. QUOTE Of course IA would likely change the balance with respect to that. I think on a conceptual level, anyone that would want to play the kit with IA is perhaps looking for high level tactical challenges so that using the kit's abilities won't feel too easy and effortless. A benefit to Sikret would perhaps be that he could make even more difficult challenges for players with that kit in the party. But that's speculation and whatever potential benefits there might be, it is certain that bringing in any new magic kit will disrupt the delicate game balance and experience/level system Sikret has worked on for a couple of versions of IA. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 21st April 2025 - 06:58 AM |