![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A ![]() |
I'm trying to familiarize myself with item making, so I downloaded both IEEP and DLTCEP.
The problem is that IEEP refuses to run. I checked out TeamBG to see if anyone else had the problem and sure enough, I found the exact same thing (IEEP refuses to run). Ok, so the advice in that forum was to use DLTCEP instead. This program will load up but I do get the error "Can't load MORALEAI.ids!" Other than this, it seems to be working fine once I found out where the "read-only" check was. ![]() Now it's time to ask some questions. 1. Can DLTCEP do everything that IEEP does? 2. If not, does anyone know a solution to getting IEEP to run (I'd like to use this as there's a tutorial for item creation with IEEP and I don't see one for DLTCEP). 3. What does the failure to load MORALEAI.ids mean? 4. When I make an item, DLTCEP updates my dialog.tlk. Is it putting in strings? If I save the ITM somewhere else and then load it into a game with the original dialog.tlk, will the item not work? Thanks! Carnifex -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
|
|
![]() |
![]()
Post
#2
|
|
![]() Master of energies ![]() Council Member Posts: 3325 Joined: 9-July 04 From: Magyarország ![]() |
QUOTE 2. If not, does anyone know a solution to getting IEEP to run (I'd like to use this as there's a tutorial for item creation with IEEP and I don't see one for DLTCEP). COMDLG32.OCX is the part of TeamBG's VB6 package, you can get it on the excellent Sorcerer's Place:http://www.sorcerers.net/Games/IEmodding/index.php QUOTE 4. When I make an item, DLTCEP updates my dialog.tlk. Is it putting in strings? If I save the ITM somewhere else and then load it into a game with the original dialog.tlk, will the item not work? It will probably work, but its name, description and other related text properties will become incorrect. This is true to many other file types as well, I suggest you to read my short introduction, link & discussion can be found on the IE modding forum of Sorcerer's Place. Consequently, you need your mod's WeiDU installer to integrate the texts for items and other files into dialog.tlk during the mod's installation. You will learn to use WeiDU anyway (especially because you're creating an NPC mod), but let me list a few hints:
-------------------- Mental harmony dispels the darkness.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 29th August 2025 - 07:10 AM |