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Apr 23 2008, 10:10 PM
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#1
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
I'm trying to familiarize myself with item making, so I downloaded both IEEP and DLTCEP.
The problem is that IEEP refuses to run. I checked out TeamBG to see if anyone else had the problem and sure enough, I found the exact same thing (IEEP refuses to run). Ok, so the advice in that forum was to use DLTCEP instead. This program will load up but I do get the error "Can't load MORALEAI.ids!" Other than this, it seems to be working fine once I found out where the "read-only" check was. Now it's time to ask some questions. 1. Can DLTCEP do everything that IEEP does? 2. If not, does anyone know a solution to getting IEEP to run (I'd like to use this as there's a tutorial for item creation with IEEP and I don't see one for DLTCEP). 3. What does the failure to load MORALEAI.ids mean? 4. When I make an item, DLTCEP updates my dialog.tlk. Is it putting in strings? If I save the ITM somewhere else and then load it into a game with the original dialog.tlk, will the item not work? Thanks! Carnifex -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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Apr 24 2008, 03:18 PM
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#2
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Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország |
QUOTE 2. If not, does anyone know a solution to getting IEEP to run (I'd like to use this as there's a tutorial for item creation with IEEP and I don't see one for DLTCEP). COMDLG32.OCX is the part of TeamBG's VB6 package, you can get it on the excellent Sorcerer's Place:http://www.sorcerers.net/Games/IEmodding/index.php QUOTE 4. When I make an item, DLTCEP updates my dialog.tlk. Is it putting in strings? If I save the ITM somewhere else and then load it into a game with the original dialog.tlk, will the item not work? It will probably work, but its name, description and other related text properties will become incorrect. This is true to many other file types as well, I suggest you to read my short introduction, link & discussion can be found on the IE modding forum of Sorcerer's Place. Consequently, you need your mod's WeiDU installer to integrate the texts for items and other files into dialog.tlk during the mod's installation. You will learn to use WeiDU anyway (especially because you're creating an NPC mod), but let me list a few hints:
-------------------- Mental harmony dispels the darkness.
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Sir_Carnifex Trying to work with IEEP and DLTCEP Apr 23 2008, 10:10 PM
Sir-Kill I'll try to answer my best
1) yes and more,it... Apr 24 2008, 12:19 AM
Sir_Carnifex Thanks for the fast reply!
By somewhere else,... Apr 24 2008, 12:25 AM
Sir-Kill n/p
you'll probably have to learn weidu then i... Apr 24 2008, 01:42 AM
Sir_Carnifex Learning WeiDU is something I intend to do eventua... Apr 24 2008, 04:31 AM
igi The VB runtime libraries are also available from t... Apr 24 2008, 08:58 PM
Baronius I forgot that the VB6 is also available on the (ne... Apr 24 2008, 09:32 PM
Sir_Carnifex IEEP is now working.
I have you guys to thank for... Apr 24 2008, 10:36 PM
Valiant But still I should stick with DLTCEP. Forgot the I... Apr 25 2008, 07:17 PM
Baronius Since he intends to gain advanced WeiDU skills, ge... Apr 25 2008, 07:44 PM
Sir_Carnifex I jumped into DLTCEP without bothering with IEEP s... Apr 26 2008, 01:29 AM
Valiant GUI can be remade, just download DLTCEP source fil... Apr 26 2008, 07:16 AM
Baronius All what IEEP seems to do is reusing a few BG GUI ... Apr 26 2008, 01:02 PM
Sir_Carnifex I think I just got called a newbie. :blush: Apr 26 2008, 05:15 PM![]() ![]() |
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