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trufa
post Mar 12 2008, 10:38 AM
Post #1





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Posts: 174
Joined: 10-May 07
From: Budapest, Hungary




Hi Everyone!

Probably at the weekend I will begin an Anvil party. I have a few questions before Start

1.The Following parties are good to Anvil?

1.a.1 fem. Kensai-Druid Protag. (scim/Club)
1.a.2 Angelo (Dualclassed FighterMage) (I don't know, which weapon he can use, probably change him to staff/halberd/2handed sword)
1.a.3 Imoen
1.a.4 Minsc (Flail/Axe/Short Sword)
1.a.5 Anomen, or preferably an another non-evil single or dualclassed Cleric mod (Anyone knows one???)
1.a.6 ??? maybe Keldorn or Aerie(good sequencered divine spellz...) bit sure it isn't Valygar, in TOB changed to Sarevok

1.b.1 male Berserker-Mage protag (Staff/Halberd/2Handed Sword
1.b.2 Jaheira (Scim/Club)
1.b.3 Imoen
1.b.4 Minsc
1.b.5 Anomen, or preferably an another non-evil single or dualclassed Cleric mod (Anyone knows one???)
1.b.6 ???


2. The Circlet of golden flowers (Druid item on head, gives extra spellz...) is wearable to Kensai Druids also? Or counts as a helm?

3.a The following spells/potions/abilities are comulative?
-Berserker Rage
-Potion of Heroism/Power
-Vampirich Touch
-Tenser

3.b If yes, Which HP amount will double the Tenser? The Original, or the "modified?(Enrage,potion,Vtouch)
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trufa
post Mar 13 2008, 11:21 AM
Post #2





Forum Member
Posts: 174
Joined: 10-May 07
From: Budapest, Hungary




QUOTE
Other than weapon proficiencies I wouldn't worry too much about planning equipment in advance. You'll have a much better idea of who'll use what as you get further into the game. I don't tend to give priority to F/M type characters when it comes to elemental protection or AC boosting items - I feel there are characters in the party who have far more need of such protection, since they can't protect themselves with SI:A etc.


Planned spells for the PC

1. Magic Missile (maybe shield, if many Magic Missiles are by the enemies)
2. 2Blur, 2Mirror Image, maybe 1 Res. Fear
3. 2Ghost Armor, 2 VTOUCH, after that Prot from Fire, and Prot from Cold (The arcanes have longer durations)
4. 2Stoneskin, 2 Imp. Invis, 2. Fireshield (from lvl 14 2+2 Fireshield)
5. third Breach, two third Sp. Imm.
6. least two Tensers, least two imp. haste (in this order) (PoMW from scrolls)
7. Mass invisibility, Sequencer
8. 2Trigger, rest AdHW
9. Chain contingency, Timestop



The secondary Mage's (Nalia/Imoen) duty is the spellprot's letting down
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