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#1
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
The Riskbreaker is extremely interesting, but he seems more like a chore to keep alive. I have some ideas on how to play with him (I started a quick game to try out some things), but he could use a fun upgradeable ring and/or amulet that provides some protection options to take him out of the continuous baby-sitting bin. Without such a bonus, I believe that the riskbreaker will not be played. People should have an incentive to play him. Have people find the item in the early game, then have them upgrade it in the mid-game.
Perhaps the item should provide "Shield" thrice a day for when blur runs out after the so-manieth time the opponents cast "True Sight". Further bonuses might be something like +2AC, +2 saving throw vs spells, 10% resistance to fire/cold/magic damage. Later improve it to +3 and +15% or something.... minor bonuses add up through an entire game. |
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Post
#2
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
Burst damage is damage in a single hit.
I did not know that you wanted the riskbreaker to compete against the kensai. People generally dual-class a kensai to a mage anyway. I just envisioned the riskbreaker as a novelty kit that has a few rare and additional bonuses. In the current IA version it's slightly disadvantaged because of its numerous downsides. They don't hold me back for playing him quite effectively (potions and spell buffs are used generously), yet I would say that if you want people to play with a riskbreaker, that you will probably need to buff him slightly. With the new bonuses he looks very sturdy, but they should not be 'over the top'. The bonuses in your abovementioned suggestion already outweigh the downsides. |
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Lo-Fi Version | Time is now: 4th May 2025 - 12:06 AM |