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#1
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Hi everyone,
for using I_C_T to put in a remark of my NPC in an existing dialogue, I have to check whether the action triggers (if there are any) in the original dialogue will allow this. So it's obvious that I can't I_C_T if there is an CODE IF ~~ THEN Enemy() because then *my* NPC will turn hostile - whereas the character in game remains standing. This example was quite obvious, but how about other action triggers? "TakePartyGold(100)" for example leads to the person actually *having* these 100 gp (after killing, for example). So, can I I_C_T here, or will it be my NPC (i.e. the group..) getting the money then? And what about TakePartyItem etc. ? Anyone knowing more action triggers for which it's no good idea to I_C_T? Thanks! ![]() |
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#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
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Lo-Fi Version | Time is now: 20th April 2025 - 08:25 PM |