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Feb 18 2008, 01:16 PM
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#1
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Forum Member Posts: 467 Joined: 23-February 05 From: My den |
I've been trying my hand at coding and other non-writing activities involved with modding. You know, ITM and CRE making. I remember some of it, but other things I sadly forgot during my absence. Even looking at Wikaede doesn't explain everything. Like, I see his SoA CRE file has MGWIKA.DLG as dialogue file. I forgot how to set such a thing to a custom DLG file. Right now my character has MULTIG.dlg as dialogue file, the standard multi-player responses.
I'm thinking writing TP2, install everything and then export my character again, convert CHR to CRE and voila, but I'm not sure. I managed to create a character with a non-removable custom item, however, so that's something... This post has been edited by Moongaze: Feb 18 2008, 01:18 PM -------------------- -Transition into darkness-
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Feb 19 2008, 04:02 AM
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#2
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Forum Member Posts: 67 Joined: 4-August 06 From: Wandering |
There are a couple of excellent tutorials on creating NPCs.
I used one when I made my Jonathan NPC. The Dialog change, though is simple - just change the resource reference in the CRE files. Don't forget this stuff: CODE APPEND ~pdialog.2da~ Pdialog is what dialog file the NPC will have, the interdia is the dialog files for interactions.
~WxJon WxJonP WxJonJ WxJonD WxJon25P WxJon25J WxJon25D WxJon25~ UNLESS ~WxJon~ APPEND ~interdia.2da~ ~WxJon WxJonB WxJonB25~ UNLESS ~WxJon~ |
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Moongaze Coding pains Feb 18 2008, 01:16 PM
Moongaze
I haven't managed to find any. If they'r... Feb 19 2008, 07:18 AM
WizWom http://forums.gibberlings3.net/index.php?showtopic... Feb 20 2008, 09:15 AM
Moongaze http://forums.gibberlings3.net/index.php?showtopic... Feb 20 2008, 09:29 AM![]() ![]() |
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