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#1
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
The Riskbreaker is extremely interesting, but he seems more like a chore to keep alive. I have some ideas on how to play with him (I started a quick game to try out some things), but he could use a fun upgradeable ring and/or amulet that provides some protection options to take him out of the continuous baby-sitting bin. Without such a bonus, I believe that the riskbreaker will not be played. People should have an incentive to play him. Have people find the item in the early game, then have them upgrade it in the mid-game.
Perhaps the item should provide "Shield" thrice a day for when blur runs out after the so-manieth time the opponents cast "True Sight". Further bonuses might be something like +2AC, +2 saving throw vs spells, 10% resistance to fire/cold/magic damage. Later improve it to +3 and +15% or something.... minor bonuses add up through an entire game. |
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Post
#2
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![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
Imho riskbreaker should be able to use twohanded weapons at least. This would give an opportunity to hit from a bit farer, so lack of AC and defensive stuffs wouldnt be so big problem. In this case I would try it as a halberd/thsword user.
Not really related to riskbreaker, just a thought: As far as I see most imporved fighter type enemies in IA (like golems, skeleton lords, warrior NPCs etc.) hit often with very good THACO and deal very very big damage. If I have a max. armored warrior with many prot ring, amulet, cloak etc., enemies are able to hit him quite often, so 2-3 hits and my warrior is down, if he doesn't have Stoneskin/Ironskin/Mirror Image etc. Maybe you could split some of these enemies to the 2 type: 1. 1st type who hit many times per round with a very good THACO, so they probably able to hit even the most armored warrior almost always, but they deal low damage. In this case warriors with damage reduction like barbarian could enjoy their advantages. 2. 2nd type with mediocre or lower THACO, only 1-2, max. 3 hit per rounds, but they deal huge damage. Like a very slow golem whose hit can be avoided easily, but if he hit you, you are dead... These would be THE enemies of armored tanks, since top AC could protect very well against these enemies. |
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