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#1
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
The Riskbreaker is extremely interesting, but he seems more like a chore to keep alive. I have some ideas on how to play with him (I started a quick game to try out some things), but he could use a fun upgradeable ring and/or amulet that provides some protection options to take him out of the continuous baby-sitting bin. Without such a bonus, I believe that the riskbreaker will not be played. People should have an incentive to play him. Have people find the item in the early game, then have them upgrade it in the mid-game.
Perhaps the item should provide "Shield" thrice a day for when blur runs out after the so-manieth time the opponents cast "True Sight". Further bonuses might be something like +2AC, +2 saving throw vs spells, 10% resistance to fire/cold/magic damage. Later improve it to +3 and +15% or something.... minor bonuses add up through an entire game. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Thanks for the comments.
I think at this stage and before playing a whole game with a Riskbreaker in the party, it's very difficult for us to have a reliable assessment of the kit's capabilities. Riskbreakers gain some good abilities as they level up. Improving the kit by giving them items is not an optimal solution. If the kit needs improvements, I will do it by applying changes directly to the kit. In general, the kit has fortunately a long list of disadvantages, which opens the opportunity to add (at least) one more advantage to the kit (if needed). We can discuss it further. Cheers PS: So far, I have omitted the kit's minimum Dexterity requirement for the next version. Unlike intelligence and charisma, dexterity is a prime and useful attribute for fighters and having a minimum requirement on dexterity won't be a disadvantage. Minimum intelligence requirement, on the other hand, is indeed a disadvantage and will remain. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 4th May 2025 - 12:09 AM |