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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I see that the wildmage is ending in the next version? Too bad. I am playing Xan as a wildmage (no hand of undoing, just improved chaos shield). He seems to be very effective. I'm really not interested in the rationale for just dumping the class; I don't agree. Even in IA, I think that the wildmage probably becomes the most powerful mage. Even so, he's not the most powerful class in IA, unlike the vanilla game. Furthermore, the wildsurges can be disasterous in the tough battles; so, you have advantages and disadvantages. While I am disappointed, I could and may just play a second sorcerer or perhaps a wizard in IA 5.1+. (Any chance of editing out "For the Needy" from Nalia?)
I agree that without PfMW the bard class may as well be dumped too. (At least, I consider there are better alternative classes in my game.) I further agree that the IA teams that each player uses will become more similar as valid alternative classes are eliminated. Once 5.1 is done, I will have to carefully consider all the changes before I elect to play the new mod rather than sticking to 5.0. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Take any of them you wish (except Yoshimo who is indeed weak for IA) and compose a balanced party for yourself. Some of them are evil and will leave if you have a 20 reputation (which is needed for some quests), but that's a different matter. Of course, your choices will be a bit more limited if you want to confine yourself to Bioware NPCs and avoid using customly made ones. And it's natural, because their numbers are limited after all and it's not just for IA; it has always been so. But you still can create very different powerful parties with combining them and adding an appropriate protagonist of your choice.
You have: Two Clerics: 1- Anomen 2- Viconia An auramaster: 1- Cernd An F/D: 1- Jaheira Two fighters: 1- Korgan 2- Mazzy A paladin 1- Keldorn A Blade: 1- Haer'Dalis A sorceress and two mages: 1- Imoen 2- Nalia 3- Edwin A C/M: 1- Aerie An M/T: 1- Jan Two Rangers: 1- Minsk 2- Valygar Now comparing these NPCs with those you can have by creating custom characters, you don't have the Riskbreaker, the Kensai, the R/C, the Berserker combos, the swashbuckler, the necromancer, the vagrant and the F/M as well as some other kits. But again, it has always been so; you can't find every possible class and kit among Bioware NPCs (their numbers doesn't allow this). I have to second Raven's statement that I really don't understand the idea behind this kind of comments and questions. If you need tactical advice about how to play each class, that's a different matter and it should be asked in a different way, of course. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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