The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Viable party compositions, Topic split by Sikret
rbeverjr
post Feb 10 2008, 02:06 PM
Post #1



Group Icon

Premium Member
Posts: 305
Joined: 25-February 07




I see that the wildmage is ending in the next version? Too bad. I am playing Xan as a wildmage (no hand of undoing, just improved chaos shield). He seems to be very effective. I'm really not interested in the rationale for just dumping the class; I don't agree. Even in IA, I think that the wildmage probably becomes the most powerful mage. Even so, he's not the most powerful class in IA, unlike the vanilla game. Furthermore, the wildsurges can be disasterous in the tough battles; so, you have advantages and disadvantages. While I am disappointed, I could and may just play a second sorcerer or perhaps a wizard in IA 5.1+. (Any chance of editing out "For the Needy" from Nalia?)

I agree that without PfMW the bard class may as well be dumped too. (At least, I consider there are better alternative classes in my game.) I further agree that the IA teams that each player uses will become more similar as valid alternative classes are eliminated.

Once 5.1 is done, I will have to carefully consider all the changes before I elect to play the new mod rather than sticking to 5.0.
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Sikret
post Feb 11 2008, 12:58 AM
Post #2


The Tactician
Group Icon

Distinguished Developer
Posts: 7794
Joined: 1-December 05




Writing the enitre list will take pages, but I have acutally given the formula to produce the list in the last paragraph of my previous post. Consider 6 empty slots and fill them with all possible combinations of classes and kits. Each combination will be an entry to the list as far as you compose a balanced party, in general, to cover every kind of needs you will have during the game. If you want a very powerful party, you can just be cautious and avoid single class thieves (swashbucklers are exceptions).

Just a few examples of different party compositions out of hundreds of possible choices:

(I: a combination of dual-class, single-class and multi-class characters)
1- Sorcerer
2- Swashbuckler -> Cleric
3- Berserker
4- F/M
5- Auramaster
6- Barbarian

(II: without multi-class)
1- Vagrant
2- Sorcerer
3- Berserker -> Cleric
4- Swashbuckler
5- Berserker
6- Mage

(III: more focused on mutli-class)
1- Necromancer
2- Riskbreaker (or Kensai)
3- Cleric (any kit)
4- F/T
5- F/M
6- R/C

(IV: arcane heavy)
1- Necromancer
2- Sorcerer
3- F/M
4- F/M
5- Swashbuckler-> Cleric
6- Barbarian (or Berserker)

I agree that some players are not skilled enough to play the fourth combination (for example) easily; but it just means that they need to start with other combinations and try to improve their skills. It's not the mod's problem that some players are more comfortable with melee-oriented parties. The variety of different party compositions a player can play IA with, has direct relation with the player's tactical knowledge.

Also, note that if I put certain classes or kits in the first slot (such as Vagrant), it's just for the more new quests they have and can see.

EDIT: Let's add a "divine heavy" example as well:

(V: Divine heavy)
1- Vagrant
2- swashbuckler -> Cleric
3- Auramaster
4- Sorcerer
5- R/C
6- Berserker

This post has been edited by Sikret: Feb 11 2008, 09:11 AM


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post

Posts in this topic
rbeverjr   Viable party compositions   Feb 10 2008, 02:06 PM
lroumen   I further agree that the IA teams that each player...   Feb 10 2008, 09:02 PM
Sikret   I can think of many possible party compositions fo...   Feb 10 2008, 10:50 PM
DavidW   I can think of many possible party compositions fo...   Feb 11 2008, 12:26 AM
Sikret   Writing the enitre list will take pages, but I hav...   Feb 11 2008, 12:58 AM
Raven   I further agree that the IA teams that each player...   Feb 11 2008, 09:39 AM
rbeverjr   [quote name='rbeverjr' post='29219' date='Feb 10 2...   Feb 11 2008, 02:09 PM
Sikret   However, my skills are slowly advancing. That...   Feb 11 2008, 05:54 PM
trufa   VI. (Heavy Fighter) Vagrant WizS->Thi Ken-...   Feb 11 2008, 09:45 AM
lroumen   Many of the listed parties include more than 1 cus...   Feb 11 2008, 01:19 PM
Sikret   Take any of them you wish (except Yoshimo who is i...   Feb 11 2008, 01:45 PM
Arkain   Hum... it's not that there aren't many par...   Feb 11 2008, 04:55 PM
Raven   Still, a suboptimal choice doesn't make the ga...   Feb 11 2008, 05:18 PM
rbeverjr   Bah ;) , there can be no sub-optimal choices on m...   Feb 11 2008, 05:35 PM
rbeverjr   Thanks for your kind words, Sikret. I also appreci...   Feb 11 2008, 07:24 PM
trufa   Modded IA NPC-Party (Full TS Party) Sime (Stalker...   Feb 11 2008, 09:41 PM
lroumen   My reasoning for asking more varied parties is the...   Feb 12 2008, 10:53 AM
Raven   My reasoning for asking more varied parties is the...   Feb 12 2008, 11:23 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 16th August 2025 - 01:47 PM