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Jan 18 2008, 09:38 PM
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#1
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Forum Member Posts: 178 Joined: 24-May 07 From: Budapest, Hungary |
Sorry for the offtopics but i have an idea for the cleric kit. Because it doesn't depends on any god, doesn't necessery modify the stronghold quest.
Warpriest "Warpriests are fierce, earthy clerics who pray for peace, but prepare for war. Their strong wills, powerful personalities and devotion to their deities make them fearsome combatants." Complete Divine 74. page (D&D 3) Advantages Can put 2 star every weapons, sword and shield style and two weapon style. Every 4 level they gain an Inflame (see above) and Remove fear and every 8 level a Mass Cure. Inflame: The warpriest flaming his soul. They filled by the will of their god. Get one more attack and immunity to fear, charm, confusion, hopeless and command effects. Able to learn Whirwind HLA Disadvantages Needs at least 13 Charisma (or it is advantage?) //Because he need good charisma for leadership Cannot dual class 1)Cannot turn undead //There isn't undead army in the world or 2)-1 spell per level //Because they don't have enough time to pray or 3)-2 wisdom //the church not allow to the best talents wasted on the battlefield I think this is a balanced class with unique power but not necessery better than a berserker->cleric. -------------------- My experiences in IA 5.0
PART I updated: 2008.08.06. Hungarian water polo history God bless our boys and rest in peace György Kolonics!!! |
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Feb 4 2008, 05:36 PM
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#2
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![]() Premium Member Posts: 305 Joined: 25-February 07 |
There have been many new kits made by fans of BG2. I haven’t played any of them except the Morituri (one unfinished game), vagrant (just started), and auramaster (part of a game in IA4.2).
The morituri appeals to me because it results in a character that is powerful because of innate power rather than just equipment (all other warriors and warrior kits) or even studied tomes (i.e. wizard). The closest that comes to an innately powerful character is the monk, but I doubt that the monk is as powerful as a well equipped warrior in IA. After much deliberation, I REJECT the morituri because it becomes too powerful in the end. I still feel like the fighter-mage was more powerful in IA4.2, but I never played the fighter-mage either. I would love it if someone could make a fighter kit that was innately powerful and could compete against the fighter-mages and blades without being overpowered. Of course, it is debatable that the fighter-mage and blade can become overpowered too. (However, Sikret has done a very good job of curbing some of the power of the fighter-mage with the fixed XP leveling progression and delayed HLAs.) The riskbreaker has some innate abilities that go along this line of thought. Still, I *speculate* that the kensai, barbarian, and berserker are more powerful than the riskbreaker for the majority of the game. I will probably give this kit a try later in my game just to further evaluate it in play. Any way, a warrior kit with a lot of innate power does interest me. Any suggestions are willing programmers? I think the vagrant will be very powerful. He’s just a warrior; so, he will never be overpowered. However, the little advantages and the big advantage of the swanmay add up to an impressive kit. Still, I am only speaking speculatively as I haven’t played the kit enough yet to realize its full potential. The auramaster is impressive. It’s an excellent druid. This kit makes me wish I had more places on my team. However, typically I choose only one cleric. The power of Greater Restoration is simply too much to give up for a druid. I also would not give up my 2 slots assigned to full mages for the druid. Even though the auramaster has some excellent arcane spells, there are many that it does not have. But for those that aren’t powergaming and like druids, I heartily recommend the auramaster. |
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Ryel ril Ers New kit suggestions Jan 18 2008, 09:38 PM
luan Perhaps we can split off a topic about new class k... Jan 18 2008, 09:46 PM
Sikret Perhaps we can split off a topic about new class k... Jan 18 2008, 11:03 PM
luan Perhaps some kit/item upgrades for Minsc, Jaheira,... Jan 19 2008, 02:23 AM
shadan Agree with Iuan. I woul dlike to play with Viconia... Jan 19 2008, 04:27 PM
lroumen Maybe Viconia deserves some Drow abilities. I can ... Jan 21 2008, 09:34 AM
Daulmakan Disadvantages
Needs at least 13 Charisma (or it is... Jan 21 2008, 11:16 AM
Raven Disadvantages
Needs at least 13 Charisma (or it is... Jan 21 2008, 11:29 AM
Daulmakan In strict powergaming terms requiring a Cha of 13 ... Jan 21 2008, 11:50 AM
Sikret [quote name='Raven' post='28501' date='Jan 21 2008... Jan 21 2008, 12:54 PM
Daulmakan Why not? The player can reroll to have those extra... Jan 21 2008, 01:35 PM
Sikret The main point of having high scores requirements ... Jan 21 2008, 02:58 PM
Daulmakan And as we explained, it's most relevant, becau... Jan 21 2008, 04:00 PM
Raven I guess since you prefer to measure the final, in-... Jan 21 2008, 04:35 PM

Daulmakan The thing is that we are talking about a specific ... Jan 21 2008, 06:37 PM
Sikret No one guaranteed that you were gonna get a high v... Jan 22 2008, 03:06 PM
trufa Priest of Arvoreen
Arvoreen is the Halfling God o... Jan 21 2008, 05:30 PM
Sikret Let me also give you a concrete example of how the... Jan 23 2008, 10:11 AM
Raven I think the vagrant will be very powerful. He’s ... Feb 4 2008, 07:10 PM
rbeverjr I think the vagrant will be very powerful. He’s ... Feb 4 2008, 07:35 PM![]() ![]() |
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