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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
The idea of this new necromantic spell was originially introduced here as a 6th level spell. Later, I realized that having it as a 6th level spell is not a great idea for some reasons:
1- There are already too many good 6th level spells in the game. 2- The spell seems a bit too powerful to be 6th level I didn't want to abandone the idea of this spell; so, I now return with a new proposal to add it as a replacement for a higher level spell. I also changed its name after reading the suggestions and opinions about the name. The spell's new description is this: Disrupt Undead (Necromancy) Level:? Range: Touch Duration: Instantaneous Casting Time: 7 Area of Effect: One Undead Creature Saving Throw: None By means of this powerful spell, the mage uses his powerful necromantic touch to disturb the negative forces floating inside an undead creature. The spell bypasses the target's magic resistance (if any) and inflicts a huge amount of damage, which varies depending on the udead type: Skeleton Lords (and lesser undead creatures): 10D8 Skeleton Warlords: 8D8 Skeleton Grandlords: 6D8 Liches, Master Vampires and Vampire Lords: 5D8 ================================= Tell me your opinion about the spell's appropriate level and the spell you suggest to be replaced with this new spell. Some ideas which occurred to me: (1) 9th level; replace "Gate" (2) 8th level; replace "Symbol of Death" (3) 8th level; replace "Summon Fiend" If you think that the spell can be 9th level, I may even consider chaning the damage dice type to D10. What do you think? -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Ok, I finally made up my mind about this new spell. Despite my initial opinion and impression, I will do as the majority voted and will make it a 7th level spell (replacement for Cacofiend). I won't increase the damage though; it will be the same described above.
Perhaps it's nice to have one more good 7th level spell, eh? It will make you think more each time you want to pick a new 7th level spell for your sorcerer. (Ruby Ray, Hand of Undoing, Disrupt Undead, Mordenkainen's Sword, etc. Hmmm... how will you choose and in which order?) As for 8th level spells, I just remembered that we also already have a good new 8th level spell (= Tenser's Partial Transformation); so, that pool is not as poor as it was in the vanilla game. Perhaps, I will add a new spell of divination school to that pool too. How is that? This post has been edited by Sikret: Feb 3 2008, 11:19 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 9th September 2025 - 06:54 AM |