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> Damage calculation for dual wielding vs 2 handed weapon
Mongerman
post Jan 27 2008, 08:21 AM
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Posts: 99
Joined: 14-October 06




To those who are interested, here are some damage calculations for dual wielding vs 2 handed weapons. Hopefully it will be helpful to those deliberating between the 2 different styles

Assume grandmastery patch is installed, and ignoring all additional elemental, save or die, effect triggered upon strike bonuses

Assume 22 str (+10 dmg)

Scenario 1

Ravager 1d10+6
str bonus + 10
GM bonus + 3
2 handed weapon style + 1

3 1/2 APR at lvl 13

Over 2 rounds = 7 X (16+10+3+1) = 210 dmg



Scenario 2

Dual wielding the truth / angurvadal + 4

Main hand
the truth 1d8+5
str bonus +10
GM bonus + 3

3 1/2 APR at lvl 13

Over 2 rounds = 7 x (13+10+3) = 182

Offhand
angurvadal 1d8+4
str bonus + 10
GM bonus + 3

1 APR

Over 2 rounds = 2 x (12+10+3) = 50

Total dmg = 182 + 50 = 232

If using belm in offhand

The truth dmg over 2 rounds = 8 X (13+10+3) = 208

Belm dmg over 2 rounds = 2 X (10+10+3) = 46

Total = 254

As can be seen, dual wielding trumps 2 handed weapons in dmg. The dmg disparity widens if you consider extra dmg factors like kensai bonuses, elemental dmg berserker bonuses etc etc, since the extra dmg is applied 1 extra time each round. Not to mention you get bonuses from 2 different weapons when you dual wield. And I'm not even using the best longsword in my calculations

Hope this has been useful, and will perhaps emphasize my idea that 2 handed weapon style needs to be improved =)







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Ryel ril Ers
post Jan 31 2008, 03:32 PM
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Posts: 178
Joined: 24-May 07
From: Budapest, Hungary




You must calculate with the whirlwind attack too. If you do this the 2H weapons will be the winner except you use the JD sword. In general the 2H weapons stronger in the early game (because the you rarely starts with 2 good one handed weapon or you only have 2 star in 2 weapon style etc.)
In the middle of the game the 2 weapon styles are much stronger than the 2H weapons because the improved haste and the weapon abilities. When yue get HLA the 2H weaponst reach their true power with GW attack. I think the 2H style is the best for the non ranger pure fighter types because the extended reach (you can hide behind the arcane tanks) the 2 weapon style is an ultimate technics for multi class fighters, the swashbuckers, the blades, the riskbreakers and rangers. I will make a discussion for IA if i will have a bit time. (I made one for the vanilla game, i compare korgan and Sarevok and i compare Minsc and Edwin with dual or 2H wield in the pure game only Sarevok and Keldorn better than the dual wield but Keldorn has equal power with 2 bastard sword)


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My experiences in IA 5.0
PART I updated: 2008.08.06.

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