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> BG1: Baldurdesh Text Update+WeiDU Mods!, One straight, important question...
Salk
post Oct 18 2004, 10:20 AM
Post #1


Multiclass F/C/M


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Posts: 256
Joined: 17-October 04
From: Sweden




Hello! I would just want to know if *every* WeiDU Mod is 100% compatible with the Text Update patch by Baldurdash. I just wonder if the Dialog.tlk file that Baldurdesh modifies to correct inconsistencies is being further modified by the Mods since after any WeiDU mod installation one can read "dialog.tlk created" or something similar...Thanks! ph34r.gif

This post has been edited by Salk: Oct 18 2004, 10:20 AM
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Salk
post Oct 18 2004, 01:44 PM
Post #2


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




Thanks! I thought also that could be the most logical thing. I had always installed Baldurdash Text Update just after the official patches and before Dudleyfixes/tweaks. I had installed the WeiDU mods last. Unfortunately I had had problems with dialogues once (dialogue with the Red Wizards of Thay in Peldvale - I think the place is that -): after the Red Wizard of Thay spoke to me, I found myself with no possible dialogue choices. Some strange error was reported in the dialogue window instead of the continuation of the dialogue itself. Also a name of one of the commoners that gives you important informations both in Beregost and Nashkell had disappeared. I could still start a dialogue at least but I dont know who he is any longer. Most citizens are simply called "Commoner", this one instead comes with a first name which now I had forgotten and cant report since the game's little screwed there. Now BG1 has been uninstalled but I dont plan playing it untill I get my hands on the promising BG1 Quest Pack and perhaps try and understand if others had experienced similar problems with my same kind of installation which I list here:

*Baldur's Gate DVD
*Tales of the Sword Coast
*Bioware's Official Patch for TotSC v.1.5512
*Baldurdash Fix Pack 1.1
*Baldurdash Text Update fot TotSC 1.1
*aVENGER's Racial Traits Fix
*All of Dudleyville's Fixpacks
*Dudleyville's Tweaks
*WeiDU Mod The Vault 4.0
(ATTENTION: this mod overwrites some files of Dudleyville's Tweak which must then be installed again...)
*WeiDU Mod The Grey Clan: Episode 1 V 1.61
*WeiDU Mod Herbs&Potion Add-in V 1.0
*WeiDU Mod BG1: Game-be-gone V 3.0

If someone had played with such configuration, I'd love to exchange feedback. Thanks!
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Salk   BG1: Baldurdesh Text Update+WeiDU Mods!   Oct 18 2004, 10:20 AM
Rabain   NULL   Oct 18 2004, 11:49 AM
Salk   NULL   Oct 18 2004, 01:44 PM
SimDing0   NULL   Oct 18 2004, 02:14 PM
Baronius   NULL   Oct 18 2004, 06:29 PM
Salk   NULL   Oct 18 2004, 06:39 PM
Baronius   NULL   Oct 18 2004, 06:43 PM
Salk   NULL   Oct 19 2004, 04:59 AM
Baronius   NULL   Oct 19 2004, 07:22 AM
SimDing0   NULL   Oct 19 2004, 10:07 AM
Salk   NULL   Oct 20 2004, 10:14 AM


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