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#1
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Forum Member Posts: 99 Joined: 14-October 06 ![]() |
I trying to decide between a f/m or kensai for my last character. This character will wait in the background till enemies engage my tanks, then move to lay down the smackdown. Hence, the point is not to get hit, and to do as much dmg as possible.
Should I go for the extra dmg a kensai provides, or a f/m for added survibility and some extra spell casting ability? Also, does the increase range of 2 handed weapons provide any tactical advantage? Since if not, I rather go for dual wielding for the increased damage |
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Post
#2
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Forum Member Posts: 99 Joined: 14-October 06 ![]() |
That was what i was afraid of, which was why I made sure my tank could dish out hefty dmg as well, so that the enemy will not switch targets
And I've actually changed my party. I decided to leave the vagrant for my next playthrough, since I have no previous experience with a ranger, and I would like to familarise myself with the strategic component of IA first My new party is 1. Sorcerer 2. Berserker (flails/longsword with shield) My ac tank 3. Swashie/cleric (dualed immediatly) Divine caster 4. R/C multi (clubs/hammer) Secondary divine caster and melee powerhouse as well 5. Blade (arcane tank with high AC as well) I believe I already have a good balance of magic and melee, which is why I'm still deliberating on my last character. He does have 2 tanks to hide behind afterall. But I also remember the extended windspear quests, where you are so swamped 2 tanks dont help much. This post has been edited by Mongerman: Jan 27 2008, 03:03 PM |
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