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#1
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
So, the new version is close to completion. There are several things that I should finish and some things I'd like to add. But for now, it's about 85% done. I'd like to ask those who played TS, tested and have something in mind about the mod, to post it here. Trufa, thank you a lot for your reports and notes. I have taken all them into consideration. For now, I have removed both Coran and Dynaheir as being absolutely silent NPCs, and I've remade three areas of the island. Valygar and Sime romances will be more independent on external conditions, which means better compatibility with other mods. Items - are per your requests, trufa, - duplicates have been removed, the present items have been balanced, some new items were added. What is left - more banters for Sime, particularly in ToB, and thorough testing.
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#2
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![]() ![]() Premium Member Posts: 532 Joined: 12-June 05 From: Kiev, Ukraine ![]() |
The Valygar romance is very good and is a part of TS. I don't understand why Vlad needs to cut his exelent mod. This is RPG, not 3D-action, and dialogs and romance will be in a first place
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
The Valygar romance is very good and is a part of TS. I don't understand why Vlad needs to cut his exelent mod. I didn't ask Vlad to omit any part of his mod. Players who want to play TS and IA together had a question about their compatibility (see above). So far, it's clear that the Valygar romance section is incompatible with IA. I asked Vlad to clarify whether the rest of TS will (or will not) work without the Valygar romance. This was a question on behalf of the players who wanted to know the degree of compatibility between the two mods. Vlad asked me if it's possible for me to make the battle with Shade Lord easier and I clarified the reasons for which it's not possible. Similarly, I asked Vlad whether he can disconnect the romance from the death of the Shade Lord and he said that it was not possible for him to do so, because someone else had written that part of TS. Hence, none of us can do anything to make the Valygar romance compatible with IA. The only remaining question is whether the rest of TS can be played without that particular romance or not. If you are not going to play IA, this topic doesn't affect your game in any way. QUOTE This is RPG, not 3D-action, and dialogs and romance will be in a first place BG2 is not a 3d-action game. Yes, but I don't see the point of this comment here. The rest is a matter of taste. For me, a polished non-romantic quest with good dialogues or a well-designed challenging battle is/are far more satisfying than 1 million lines of love-talks. I don't like romances in this game, but that is a matter of personal taste and it's not even my main reason for not toning down the Shade Lord's battle. The reason for which I can't do that is explained in my previous post. -------------------- Improved Anvil
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Lo-Fi Version | Time is now: 9th August 2025 - 01:07 PM |