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> Damage calculation for dual wielding vs 2 handed weapon
Mongerman
post Jan 27 2008, 08:21 AM
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To those who are interested, here are some damage calculations for dual wielding vs 2 handed weapons. Hopefully it will be helpful to those deliberating between the 2 different styles

Assume grandmastery patch is installed, and ignoring all additional elemental, save or die, effect triggered upon strike bonuses

Assume 22 str (+10 dmg)

Scenario 1

Ravager 1d10+6
str bonus + 10
GM bonus + 3
2 handed weapon style + 1

3 1/2 APR at lvl 13

Over 2 rounds = 7 X (16+10+3+1) = 210 dmg



Scenario 2

Dual wielding the truth / angurvadal + 4

Main hand
the truth 1d8+5
str bonus +10
GM bonus + 3

3 1/2 APR at lvl 13

Over 2 rounds = 7 x (13+10+3) = 182

Offhand
angurvadal 1d8+4
str bonus + 10
GM bonus + 3

1 APR

Over 2 rounds = 2 x (12+10+3) = 50

Total dmg = 182 + 50 = 232

If using belm in offhand

The truth dmg over 2 rounds = 8 X (13+10+3) = 208

Belm dmg over 2 rounds = 2 X (10+10+3) = 46

Total = 254

As can be seen, dual wielding trumps 2 handed weapons in dmg. The dmg disparity widens if you consider extra dmg factors like kensai bonuses, elemental dmg berserker bonuses etc etc, since the extra dmg is applied 1 extra time each round. Not to mention you get bonuses from 2 different weapons when you dual wield. And I'm not even using the best longsword in my calculations

Hope this has been useful, and will perhaps emphasize my idea that 2 handed weapon style needs to be improved =)







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Sikret
post Jan 27 2008, 09:40 AM
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The Tactician
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Posts: 7793
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QUOTE(Mongerman @ Jan 27 2008, 01:54 PM) *
1. Like I said, the calculation excluded all extra bonuses other then raw damage


I know, but in practice, it's not merely the raw damage which counts.

QUOTE
3. More chance to critical evens out in the end, since

20 attacks / 3 1/2 APR = 5.71 rounds
20 attacks / 4 1/2 APR = 4.44 rounds

So you do twice the number of criticals, but the cost is 1 round of attacks.


True, but there are certain enemies you can only hit with a critical. smile.gif

This is one of the things which makes "Riskbreaker" a valid fighter kit in IA despite its numerous and serious disadvantages.


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Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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