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#1
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Forum Member Posts: 99 Joined: 14-October 06 ![]() |
Here I am, back for another round of punishment and self abuse. Anyway, my planned party (all created) is
Vagrant (flails as main weapon, axe or belm in offhand) Sorcerer Wizard (what would be a good specialist class for this character?) Berserker (main tank, using shield with longsword/1 handed crushing weapon. All AC boosting items go to him) Ranger/cleric Cleric Question, is the pureclass cleric really necessary? I choose her in anticipation of all the healing I'm going to need, but it would be great if I could throw in some melee capabilities as well. 2nd, I've been browsing the threads, and I notice the once popular f/m multi class does not have a place in many parties. What happened? Are they nerfed or something? TIA for feedback! |
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#2
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Forum Member Posts: 99 Joined: 14-October 06 ![]() |
Pure AC is no longer that efficient? I remember that having high AC in earlier versions was a very good tactic. Has that changed?
Perhaps I'll make some changes then 1. Vagrant (FOD&W/Axe or belm) 2. Berserker (halberd and staff if high ac tanking is really no longer that effective) 3. R/C multi 4. R/C dual (should I dual at 7 or 9?) 5. Sorc 6. Blade The blade with def spin and protection magic should be a good tanker, while the r/c dual will be the high AC tank. Since he cant dish out dmg as quickly as the others, he might as well be taking it. This post has been edited by Mongerman: Jan 25 2008, 10:42 AM |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Pure AC is no longer that efficient? I remember that having high AC in earlier versions was a very good tactic. Has that changed? It hasn't changed. Good AC can save your skin in various circumstances. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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