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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Here is the idea for another new ranger kit. Please comment before I implement it.
QUOTE PROTECTOR: Protectors are dedicated defenders of people and nature. They usually take residence close to people who are in need of help, but they are also always prepared to travel when the cause is fighting evil. While being great warriors, they can also learn and cast more spells than other rangers. Protectors have such a strong affinity with mother nature that they never wear armors greater than the studded leather. This self-imposed limitation has been compensated with mental and physical abilities. A protector sacrifices a portion of his own health and stamina to start learning the special protective methods and abilities of his kit. Advantages: - +1 bonus to Armor class for every 6 levels. - Can memorize 2 additional spells per spell level. - Has access to two special 3rd level spells (Great Berries & Mental Equilibrium). - Gains "Cure Serious Wounds" at levels 7, 11 and 15. - Gains "Mass Cure" at levels 10 and 16. - Gains "Racial Combat" at level 19. Disadvantages: - May not wear armor greater than studded leather - Incurs a -1 penalty to constitution - Cannot dual class - Requires 10 Intelligence and Charisma. Racial Combat: Using this powerful innate ability allows the protector to be prepared for fighting a special race of his or her choice. The ability will grant very useful bonuses against enemies of the selected race, but will also make the protector subject to penalties against other races. The effects (bonuses and penalties alike) won't be dispellable and will remain active for 2 turns. I plan to change Valygar's kit to this new one. Of course, I will have to modify his katana and replace its poison effect with something more suitable. Valygar is too nice to be a backstabber. This post has been edited by Sikret: Dec 17 2008, 08:02 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() Forum Member Posts: 178 Joined: 24-May 07 From: Budapest, Hungary ![]() |
QUOTE It would be nice for some more varied disadvantages like cannot use bladed weapons? blades seem to me like more of an offensive weapon and a protector to sounds like someone on the defensive. meh, just a suggestion What is the difference between to bleed out or crush all of the bones and break the skull. I don't think that this class is stronger than vagrant. (I think the most powerful class in the IA is the wild mage see the P.S.) It seems very interesting and fits very well as secondary healer and fighter. P.S.: I started a game yesturday with a wild mage. When i want to cast a spell sequencer (i found a scroll in the first dungeon) i get a wild surge and that said to see my inventory. I saw it and i fallen from my chair. I found a Abid Alzem Horrid Wilting scroll, and i didn't fail the memo. So my level 10 wildmage can use Horrid Wilting if he is lucky. ![]() -------------------- My experiences in IA 5.0
PART I updated: 2008.08.06. Hungarian water polo history God bless our boys and rest in peace György Kolonics!!! |
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