![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() The Tactician ![]() Distinguished Developer Posts: 7764 Joined: 1-December 05 ![]() |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 520 Joined: 12-April 06 From: Netherlands ![]() |
Perhaps you want to move my following post to the Vanilla Bugs thread since I'm only 50% certain that this is an IA issue.
I post it here mainly to draw attention to my previous report since I did not see this issue fixed in the fixlist for v5.1. Hence I'm wondering whether you had already addressed this issue or whether it had slipped your mind. A while ago I mentioned that polymorphed enemy casters still cast spells and sequences and still trigger contingencies. I am not certain whether this applies to all mages or only IA improved mages, but I can say that I've regularly used Polymorph Other in other games and I've never really noticed this problem before. It is inconsistent with the rules that the party has to abide by. Polymorphed NPCs can not cast spells and they cannot even initiate a dialogue. This is all quite logical because if they cannot speak they cannot cast spells or they would need vocalise, but then they would speak the language of the creature so they will not utter the correct words, hence spells would simply fail. I think it's okay if present contingencies are triggered, but spells and sequences would have to be disabled. I'm not sure how this could be fixed. There currently isn't a STATE_POLYMORPHED, but you can maybe use STATE_SILENCED. I'm guessing that you only need to fix the Squirrel form though. Are the mage scripts perhaps using the Forcespell() command which overrides things like Silenced? All spells/abilities that fall into the polymorphing category. druid: wolf, black bear, brown bear avenger: sword spider, baby wyvern, fire salamander shapeshifter: werewolf, greater werewolf polymorph self (mage spell): flind, brown bear, black bear, mustard jelly, wolf, sword spider polymorph other (mage spell): squirrel shapechange (mage spell): mind flayer, iron golem, greater wolfwere, earth elemental, fire elemental, giant troll protagonist: slayer change cloak of the sewers: rat, troll, mustard jelly Related: Since you mention not to use the Shapeshifter: the Werewolf and Greater Werewolf forms of the shapeshifter are not currently fixed by IA are they? This post has been edited by lroumen: Jan 14 2008, 09:16 AM |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 10th July 2024 - 08:17 AM |