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#1
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![]() Forum Member Posts: 178 Joined: 24-May 07 From: Budapest, Hungary ![]() |
I see there are lots of topics in the forum!!!
Please, everyone if you have one don't open a new topics instead write it here. -------------------- My experiences in IA 5.0
PART I updated: 2008.08.06. Hungarian water polo history God bless our boys and rest in peace György Kolonics!!! |
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#2
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![]() Forum Member Posts: 178 Joined: 24-May 07 From: Budapest, Hungary ![]() |
I know in BGI weapon proficiencies were a certain way, the same way they're implemented in IWD1. In BGII, these proficiencies were "nerfed". I also know there are a lot of tweaks or mods that will "unnerf" weapon proficiencies. But I am having trouble locating a chart showing what each proficiency actually does in each style. If possible, I'd love to see a comparison. TIA Prof | Attack | Damage | Attack | Speed Proficient +0 +0 +0 -0 Specialized +1 +2 +1/2* -0 Master +2 +2 +1/2 -0 High master +2 +2 +1/2 -1 Grandmaster +2 +3 +1/2 -1 True GM +3 +3 +1 -1 The bonuses are absolute so no cumulative. The Grandmaster is the bonus in the BG2 grand master profiency level, the True GM is the BG1 grandmastery what is in the ease-of-use-mod. *The characters without fighter class don't get the bonusz half attack! Haer'Dalis have 2 star in short sword but he dont get it and the swashbuckers too. The extra attack only works in the main hand not in the shield slot! I think the GM without the True Grandmastery is crap because the difference between the Specialized and the GM is only +2 thac0 and +1 damage, i put the points instead other weapons for the flexibility. -------------------- My experiences in IA 5.0
PART I updated: 2008.08.06. Hungarian water polo history God bless our boys and rest in peace György Kolonics!!! |
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