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Jan 12 2008, 07:14 AM
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#1
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Forum Member Posts: 10 Joined: 6-January 08 |
Hi there,
My first post on Blackwyrm Lair for my favourite mod-NEJ!:) Anyway, I think I have just completed Ezekiel test (have also made Ring of might and some other tests), but he won't speak to me when I go back to his room with Kalinor...did I do something wrong? SPOILER I killed shadows, then went into crypt. Killed the doom guards and detrapped and unlocked tombs. then I used invisible thief (not on first attempt!), to take items and kalinor and was able to leave the crypt. Returned to stairs, killed gibberlings and then returned to Ezekiel, but now he won't talk:( END SPOILER Any suggestions? |
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Jan 13 2008, 09:01 PM
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#2
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3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
So far I don´t see an incompatibility with TOD, as it is modifying only two original gamefiles, one of them is STATE.IDS. All the rest is made separately, creatures don´t use game scripts but their own, and all areas are also made custom... really can´t imagine what can cause that problem...
-------------------- Valiant
Tower Of Deception creator. |
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Polecat Ezekiel silent Jan 12 2008, 07:14 AM
Senka Please write your installation order. Have you any... Jan 12 2008, 10:55 AM
Polecat SOA
TOB
Patch
WeiDU Mods
// The top of the file i... Jan 13 2008, 01:15 AM
Sikret ~SETUP-AMDK.TP2~ #0 #0 // Auramaster druid kit
~SE... Jan 13 2008, 02:06 AM
Senka
I'm not sure this mods compatible with NEJ. ... Jan 13 2008, 12:58 PM
Baronius Those are two BWL mods, but at the moment I also d... Jan 13 2008, 07:13 PM
Golden Thief Polcat, something you might try because it would a... Jan 14 2008, 03:30 AM
Polecat Thanks for suggestions. I tried golden thief idea,... Jan 15 2008, 11:40 PM![]() ![]() |
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