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> Ezekiel silent
Polecat
post Jan 12 2008, 07:14 AM
Post #1





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Posts: 10
Joined: 6-January 08




Hi there,
My first post on Blackwyrm Lair for my favourite mod-NEJ!:)
Anyway, I think I have just completed Ezekiel test (have also made Ring of might and some other tests), but he won't speak to me when I go back to his room with Kalinor...did I do something wrong?
SPOILER
I killed shadows, then went into crypt. Killed the doom guards and detrapped and unlocked tombs. then I used invisible thief (not on first attempt!), to take items and kalinor and was able to leave the crypt. Returned to stairs, killed gibberlings and then returned to Ezekiel, but now he won't talk:(
END SPOILER
Any suggestions?
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Valiant
post Jan 13 2008, 09:01 PM
Post #2


3ds Max Mage
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Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




So far I don´t see an incompatibility with TOD, as it is modifying only two original gamefiles, one of them is STATE.IDS. All the rest is made separately, creatures don´t use game scripts but their own, and all areas are also made custom... really can´t imagine what can cause that problem...


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Valiant

Tower Of Deception creator.
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