Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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#1
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jan 13 2008, 01:27 PM
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#2
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Gold Member Tactical reputation: 3 Posts: 879 Joined: 29-June 07 From: Budapest - Hungary |
I found some bugs or cheese regarding beholders and gauths. Firs of all since I didn't find any usefull defensife spell against them when I first encountered 3 gauths at broken bridge near to lost temple, and 25x3 dmg from 3 Cause Serious was an instant kill for most of my characters, I decided to move my vagrant in sneak to discover their location. Then I tried an Emotion on them from far. I have managed 2 of them down from 3, so I charged with my chars. I was surprised when sleeping gauths continued their gaze attacks on my characters, which was a short cut for my party. After a reload, I sent my vagrant to scout again, and I sent in some hasted summoned monsters, and gauths didn't use their gaze attacks on them. When one party member showed up, they used gaze attack on him, but when there was no character in their sight, they didn't do anything. Or they attacked my summons but very strange if they are not able to kill even a simple war dog... Anyway I started to use Mirror Image as defense, and it worked well. So I continued to beholder lair, and my vagrant was on scouting duty in whole lair. Third interesting thing occurred when my vagrant spot 3 gauths again, so I moved my chars behind the wall near to them, and I started to lay down some Skull Traps. My intend was to lure gauths in them with my vagrant. But it seemed trap were near to the gauths and it exploded immidiately, damaged all 3 of them, but they remained at their spots. Killed all 3 of them with Skull Traps, then reloaded the game, put MI up and did frontal charge.
Last bug: I've got the reward from avatar in lost temple twice. I did nothing, but after I've got XP and the shield, conversation came up again, and after correct answers, I've got XP and shield again. I reloaded, sadly my last save was in beholder lair, so it took a bit time to get back to the temple, and finished quest on more time, but rewards were not duplicated at this time. |
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Jan 13 2008, 01:34 PM
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#3
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
I found some bugs or cheese regarding beholders and gauths. Firs of all since I didn't find any usefull defensife spell against them when I first encountered 3 gauths at broken bridge near to lost temple, and 25x3 dmg from 3 Cause Serious was an instant kill for most of my characters, I decided to move my vagrant in sneak to discover their location. Then I tried an Emotion on them from far. I have managed 2 of them down from 3, so I charged with my chars. I was surprised when sleeping gauths continued their gaze attacks on my characters, which was a short cut for my party. After a reload, I sent my vagrant to scout again, and I sent in some hasted summoned monsters, and gauths didn't use their gaze attacks on them. When one party member showed up, they used gaze attack on him, but when there was no character in their sight, they didn't do anything. Or they attacked my summons but very strange if they are not able to kill even a simple war dog... Anyway I started to use Mirror Image as defense, and it worked well. So I continued to beholder lair, and my vagrant was on scouting duty in whole lair. Third interesting thing occurred when my vagrant spot 3 gauths again, so I moved my chars behind the wall near to them, and I started to lay down some Skull Traps. My intend was to lure gauths in them with my vagrant. But it seemed trap were near to the gauths and it exploded immidiately, damaged all 3 of them, but they remained at their spots. Killed all 3 of them with Skull Traps, then reloaded the game, put MI up and did frontal charge. I have not improved or touched Gauths' combat system in IA. Any problem with gauths is a vanilla game issue (hence, I move the post to this thread). I will see to fix them though. QUOTE Last bug: I've got the reward from avatar in lost temple twice. I did nothing, but after I've got XP and the shield, conversation came up again, and after correct answers, I've got XP and shield again. I reloaded, sadly my last save was in beholder lair, so it took a bit time to get back to the temple, and finished quest on more time, but rewards were not duplicated at this time. The same here. The problem is related to vanilla game. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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