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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Forum Member Posts: 178 Joined: 24-May 07 From: Budapest, Hungary ![]() |
When Shadan started to play with IA 4.2, he opened a topic for write his experiences. I want to continue this with the v 5.0. So everybody who want to share his/her experiences could write it in this place and don't opened hundreds of topics wich tells somebody walkthrough. I want to gather lots of information in one place. (Sikret's walkthrough is too good so i don't want write to that place), and the starter player see which tactics, parties and quest orders works, and how use his/her money.
I ask everybody who write in this topic: -Use spoilers tag for the tactics -Don't write down serious spoilers -Don't write down statistics (like xy has 69% fire resist) and immunities. (except the weapon enchantment and spell level immunities) This post has been edited by Ryel ril Ers: Aug 1 2008, 06:05 AM -------------------- My experiences in IA 5.0
PART I updated: 2008.08.06. Hungarian water polo history God bless our boys and rest in peace György Kolonics!!! |
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#2
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Forum Member Posts: 11 Joined: 23-December 07 ![]() |
In my opinion , kensai has extra damage per hit ,so you'd better increase your attack times per round , that means choose the two weapon style (btw, I never use kensai cause i really hate janpenese ...) .
Whether hammer or long sword in your main hand is not important , but i strongly recommoned to use two weapon style . My solo f/m is skilled in long sword , flails , hammers , scimitar , two weapon style . Even a normal fighter should use two weapon style i think ,it really has the most damage per second . |
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#3
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
If you changed your Blade to a Kensai with a view to dualling him/her to mage I would probably go for GM in quarterstaff rather than spreading points around too much (although a Kensai/Mage isn't able to use the very powerful Golem Slayer staff, only a single class mage can use this). I think your other characters (Vagrant, Half Orc Kensai) already have a good breadth of weapon proficiencies.
About the Vagrant kit: you're right it's more powerful than the other classes in the game, but given how hard IA is I wouldn't consider it overpowered. There will be battles where you will suffer for not having your Vagrant wear a helmet... Also, you mention that eventually your Vagrant will be 'indestructible' unless his Hardiness is breached. However, 100% resistance to some kind of damage does not mean enemies cannot hurt you with that damage type; be aware that some IA enemies have the power to lower various resistances (even some vanilla monsters had this power, it's just more widespread in IA). I'd suggest just playing the Vagrant kit as written for now; you can always restrict yourself later. |
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#4
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Also, you mention that eventually your Vagrant will be 'indestructible' unless his Hardiness is breached. However, 100% resistance to some kind of damage does not mean enemies cannot hurt you with that damage type; be aware that some IA enemies have the power to lower various resistances (even some vanilla monsters had this power, it's just more widespread in IA). I'd suggest just playing the Vagrant kit as written for now; you can always restrict yourself later. Yes, moreover, there is no way to gain more than 55% permanent resistance to physical damage in the game (not even with a vagrant) and Hardiness doesn't increase resistance to other damage types. Of course, using potions of "Barbarian Essence", which are damn rare, you can temporarily increase your physical resistance to 100% for a while; but using those rare portions should be done with thought; they are best to be reserved for the mod's hardest battles. @Ryel This is a good topic and you set good rules for it. Keep sending your journal. As for your question about the Blade, I'm not a fan of bards at all. For me an additional cleric or even a second sorcerer can both be much better choises for your party: In the first case, A cleric will increase your access to the most essential clerical spells. In the second case, I always consider having two sorcerers in the party as a great advantage because you will be able to spread and distribute the spell choices between them and have access to numerous different arcane spells at the same time. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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