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The Black Wyrm's Lair Terms of Use |
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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Send them here if you find any. But before posting please make sure that you have followed the installation instruction accurately. Also, don't forget to attach a copy of your WeiDu.log file. WeiDu.log is a text file which can be found in your main BG2 folder. Either attach the file to your post or simply copy and paste its content.
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 137 Joined: 11-March 07 ![]() |
Small thing.......but I noticed you tweaked the enchantment level of some weapons: daystar, hammer of giantkin etc.
Anyways, in my game they were striking at the enchantment level dictated by the damage bonus, rather than the inflated level present in the vanilla game (daystar and the hammer of giantkin both strike as +4 in the vanilla game, whereas in IA 5.0 they are +2 and +1 respectively (i think)). Thing is, all the weapon descriptions still mention the old enchantment level. They say something along the lines of "x weapon is considered +4 when determining what it can hit". Off the top of my head I can think of daystar, flametongue, and the hammer of giantkin that have this description yet don't actually have the ability to hit as +4 any more (i noticed when I was trying to kill the demilich). There are a few other weapons, like the root of the problem, that have an abnormal ability to strike, but I don't know what's been tweaked and what hasn't. Actually, I'm assuming this is deliberate: is it? ![]() |
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Lo-Fi Version | Time is now: 3rd May 2025 - 10:35 PM |