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Nov 26 2007, 05:26 PM
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#1
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![]() Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Ok, this is a new topic rather than a bug report because I think it is an incompatible issue with the two. I am not able to access my wiedu log because my online computer is different than my other computer with the game on it.
but I have after both games: BGT Baldurdash IA NeJ2 BGTNej2 TS Herbs/potions BG1-BGT-BG1tutu Same for BG2 TuTu sounds (order is something like that) Problem: Ulcaster crashes in BG1 part. Area code is AR9799(?), weird because the dungeon is AR9801. I am thinking that for the BG1 part it should be AR9800 and NeJ2changes it to 9799. I remember reading something about that a while ago and cannot find the reason why. I don't care if I have to bybass it for BG1 but if Hrothgar sends us there in BG2 and it crashes I am going to Any ideas why this is happening or I am safe to continue? BTW, everything has been working to perfection except this so if it is minor I will wait to go there for the NeJ2 Halruaa adventure. Thanks for the help P.S. I have not CLUA'd anywhere and haven't tried with this area yet until I know it is safe Also I have the 693 patch after the BGTNeJ2 part This post has been edited by Hoppy: Nov 26 2007, 06:50 PM -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Dec 21 2007, 05:09 PM
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#2
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![]() Mod Developer Posts: 1400 Joined: 19-April 05 |
Hoppy, in fact, you didn't pay attention to my note in the end of the post:
http://forums.blackwyrmlair.net/index.php?showtopic=3028 That patch 6.9.3 should be installed only after you complete BG1. That way you didn't touch the areas in BG1, particularly Ulcaster. Anyway, since the new patch has been uploaded already, this comment is not relevant anymore. |
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Hoppy Oh no! BIG problem with Ulcaster Nov 26 2007, 05:26 PM
Vlad Hoppy, in order to help you with this problem, I s... Nov 26 2007, 07:37 PM
Hoppy Thanks Vlad, I guess I will try to reach Ascension... Nov 27 2007, 12:30 AM
Hoppy Maybe it's the BGTNeJ2 compatibility modificat... Nov 27 2007, 03:11 AM
Hoppy Update
I fixed the travel triggers (entrances/exit... Nov 27 2007, 05:56 PM
Vlad Thanks Hoppy for spotting this issue. Well for now... Nov 27 2007, 07:50 PM
Hoppy For now it is very playable and I will keep. The ... Nov 27 2007, 08:38 PM
Hoppy :sadface: I'm an idiot.
I think there was s... Dec 30 2007, 06:58 AM![]() ![]() |
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