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> Leveled for success, Suggested level for specific battles
rbeverjr
post Dec 11 2007, 07:31 PM
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Hi,

I know that Raven has provided a generalized suggestion of quest order and that Sikret has begun a “walk-through” (at least he is offering some hints on how to overcome battles). I would like to know if I can switch that quest order some, but hate the trial-and-error of a bunch of reloading. I’m hoping that the play testers (and those who have already completed these quests) can offer a suggested average party level (6-member team) for some of the quests/battles. Assume that the team was intelligently chosen but that the player has skills that are only a little better than marginal for IA5. (That’s me. I’ve completed IA 4.2 once, almost completed SoA under 4.2 a second time, and dabbled with IA3 a bit. Most importantly, I typically only play after I am too mentally exhausted to work anymore.) The quests/battles are as follows:

Beastmaster
Lilacor
Slaver ship in slums
Slaver HQ in temple district
Toll keepers in sewers of temple district
Rakasha in sewers of temple district
Planar sphere
Planar prison
Shadow Dragon
Shadow Lord un Umar hills
Belm
Greater yuan-ti in the courtyard of De’arnis keep
Tor-gal
Twisted Rune
Judgment sword battle (not the prelude with Angurvadal)

Thanks for your help.

>>Feel free to let me know when you completed any or all of the quests. All input is appreciated.

This post has been edited by rbeverjr: Dec 11 2007, 08:07 PM
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LZJ
post Dec 12 2007, 04:44 AM
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Joined: 9-September 07




I may not be an expert on tactics, but here's my own take on the required levels for some of the quests:


SPOILER!
Shadow Dragon (lvl 12-13)
Shadow Lord (manageable at lvl 13 from my experience, with a mage optionally at lvl 14 to cast 7th lvl spells... alternatively, use scrolls. 2-3 of a certain type would be enough.)
Troll Mound (*Chapter 6: may be wrong, but personally I could not handle it with a lvl 13 party due to certain...disabling attacks.)


This post has been edited by LZJ: Dec 12 2007, 04:45 AM
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