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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 25 Joined: 8-December 07 ![]() |
I've encountered a problem while playing IA although I'm not sure it's caused by the mod I was hoping you would be able to help me. Whenever I kick a character out of my party they leave without asking me if they should stay or go and then when I try to talk to them again it says 'X - has nothing to say to you'.
I originally thought this was intentional by IA and so kept on playing. Now I've run into a problem when Jan left for his quest to help a sick girl and when I cured the girl he won't initiate conversation with me to complete the quest and get him back into the party. I read that this is sometimes caused by installing incorrectly and so I re-installed and the problem is gone from my save but only for current party members not ones that already left. I have no save from before Jan left. Please could you tell me if there is a way to use the console to force the conversation with Jan to occur? My install order was: SoA ToB Official ToB patch Baldurdash Fixpack 1.12 Ease of Use Dungeon Be gone IA I am not sure how the problem came up from those. |
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#2
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Forum Member Posts: 86 Joined: 31-October 06 ![]() |
Sikret, since this kinda deals with kickout issues I have a question that I will ask here, feel free to move it if you want.
Did you do anything with the kickout sequence when you find imoen? I ask because always in the past if you kick someone out to add imoen in your party the only option for the kicked out person is to wait right here and as we know that part of spell hold is inaccessable later on unless you use the console. A better way would be to allow the kicked out person to "follow" you out and meet back on the mainland, much like imoen does if you do not take her out of spellhold, just a suggestion, what think ye? Romulas |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Sikret, since this kinda deals with kickout issues I have a question that I will ask here, feel free to move it if you want. Did you do anything with the kickout sequence when you find imoen? I ask because always in the past if you kick someone out to add imoen in your party the only option for the kicked out person is to wait right here and as we know that part of spell hold is inaccessable later on unless you use the console. A better way would be to allow the kicked out person to "follow" you out and meet back on the mainland, much like imoen does if you do not take her out of spellhold, just a suggestion, what think ye? It's not a bad idea, Romulas, but it seems to be somewhat redundant and unnecessary. Players who want to pick Imoen in spellhold typically kick out a party member before sailing for the island. You can do the same. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 10th September 2025 - 12:59 PM |