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> X has nothing to say to you
Olbas
post Dec 8 2007, 04:51 PM
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I've encountered a problem while playing IA although I'm not sure it's caused by the mod I was hoping you would be able to help me. Whenever I kick a character out of my party they leave without asking me if they should stay or go and then when I try to talk to them again it says 'X - has nothing to say to you'.
I originally thought this was intentional by IA and so kept on playing. Now I've run into a problem when Jan left for his quest to help a sick girl and when I cured the girl he won't initiate conversation with me to complete the quest and get him back into the party. I read that this is sometimes caused by installing incorrectly and so I re-installed and the problem is gone from my save but only for current party members not ones that already left. I have no save from before Jan left.
Please could you tell me if there is a way to use the console to force the conversation with Jan to occur?

My install order was:

SoA
ToB
Official ToB patch
Baldurdash Fixpack 1.12
Ease of Use
Dungeon Be gone
IA

I am not sure how the problem came up from those.
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Baronius
post Dec 8 2007, 06:35 PM
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From: Magyarország




I remember there is a such a game bug, but it should be fixed by the official patch.

I found this topic in google. The player, as written in the last post, had some "dialog fixes and alterations" installed. Don't you have the Game Text Update of Baldurdash installed? IA only requires the main Baldurdash file. (Just a guess about BD Game Text Update, never heard it would cause this phenomemon.)

EDIT: I suppose my guess is wrong after all, because "dialogue fixes and alterations" refers to DLG changes, which isn't done by the Game Text Update I guess (and changes in dialog.tlk cannot cause such phenomena). In that topic, it was probably just a collision/bug of G3 Tweaks and G3 Fixpack, I suppose.

This post has been edited by Baronius: Dec 8 2007, 06:40 PM


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