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#1
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![]() ![]() Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA ![]() |
Ok, this is a new topic rather than a bug report because I think it is an incompatible issue with the two. I am not able to access my wiedu log because my online computer is different than my other computer with the game on it.
but I have after both games: BGT Baldurdash IA NeJ2 BGTNej2 TS Herbs/potions BG1-BGT-BG1tutu Same for BG2 TuTu sounds (order is something like that) Problem: Ulcaster crashes in BG1 part. Area code is AR9799(?), weird because the dungeon is AR9801. I am thinking that for the BG1 part it should be AR9800 and NeJ2changes it to 9799. I remember reading something about that a while ago and cannot find the reason why. I don't care if I have to bybass it for BG1 but if Hrothgar sends us there in BG2 and it crashes I am going to ![]() Any ideas why this is happening or I am safe to continue? BTW, everything has been working to perfection except this so if it is minor I will wait to go there for the NeJ2 Halruaa adventure. Thanks for the help ![]() P.S. I have not CLUA'd anywhere and haven't tried with this area yet until I know it is safe Also I have the 693 patch after the BGTNeJ2 part This post has been edited by Hoppy: Nov 26 2007, 06:50 PM -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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#2
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![]() ![]() Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA ![]() |
Update
I fixed the travel triggers (entrances/exits) from AR9799 to AR9798 Ulcaster desert to dungeon. The problem was a new crash from desert to dungeon was inevitable. In my files, the entrance points were still using Door3901(????that's what it said) in the case of descending to the dungeon. And Exit9800 in the case of ascending. The 3900 and 3901 are still marked for the info triggers (Question marks on the sign of Ulcaster) but, they still say Ulcaster School and are not critical to change. So travel top to bottom is cool and reverse, bottom to top. Now the new question is, will Hrothgar teleport us to Ulcaster?? I will check the BCS for that event if I know where to look which saves having to fix the crash going from ARxxxx to Ulcaster later on. I seem to remember playing different versions and one time he teleported the party and the option to travel there through worldmap was also available. If he teleports, cool and if not an option, then I am screwed. Any ideas on what to do then? -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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