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> Oh no! BIG problem with Ulcaster, BGT1.05 with NeJ691
Hoppy
post Nov 26 2007, 05:26 PM
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From: New York, USA




Ok, this is a new topic rather than a bug report because I think it is an incompatible issue with the two. I am not able to access my wiedu log because my online computer is different than my other computer with the game on it.
but I have after both games:
BGT
Baldurdash
IA
NeJ2
BGTNej2
TS
Herbs/potions BG1-BGT-BG1tutu
Same for BG2
TuTu sounds
(order is something like that)
Problem: Ulcaster crashes in BG1 part. Area code is AR9799(?), weird because the dungeon is AR9801. I am thinking that for the BG1 part it should be AR9800 and NeJ2changes it to 9799. I remember reading something about that a while ago and cannot find the reason why.

I don't care if I have to bybass it for BG1 but if Hrothgar sends us there in BG2 and it crashes I am going to bigcry.gif
Any ideas why this is happening or I am safe to continue?
BTW, everything has been working to perfection except this so if it is minor I will wait to go there for the NeJ2 Halruaa adventure.
Thanks for the help smile.gif

P.S. I have not CLUA'd anywhere and haven't tried with this area yet until I know it is safe

Also I have the 693 patch after the BGTNeJ2 part


This post has been edited by Hoppy: Nov 26 2007, 06:50 PM


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Vlad
post Nov 26 2007, 07:37 PM
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Hoppy, in order to help you with this problem, I should at least install both BGT v1.05 and NeJ2. But I doubt it happens sooner than A...64 releases at least a couple of new versions. So, pray for his help. With respect to the previous version of BGT v1.04, it seems no one reported such a problem, so may be you should roll back to that version and leave v1.05 for a while. Ulcaster is a critical area in NeJ2, so if it's bugged somehow, you may end with unplayable major quest of the second part. I would stop playing at this point for sure and would look for the source of the problem before to continue.

By the way, BGT assigned the same name to Ulcaster - AR9799, unless A...64 changed it in the latest version.

Good luck,
Vlad.

This post has been edited by Vlad: Nov 26 2007, 07:40 PM
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Hoppy
post Nov 27 2007, 12:30 AM
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From: New York, USA




Thanks Vlad, I guess I will try to reach Ascension64 over at SHSforums and see what he says. I looked on DLTCEP at the tile sets and AR9799 is definitely Ulcaster (the desert part where Tilorn is). Maybe, I pray, that the reason for the crash is that BG2 uses the area with specific globals from NeJ2 and exits from BG1 areas may not be valid.

QUOTE(Vlad @ Nov 26 2007, 02:37 PM) *
Hoppy, in order to help you with this problem, I should at least install both BGT v1.05 and NeJ2.



I guess this means I am now a BGT1.05(a)+ NeJ2 tester then cool.gif
Thanks again Vlad and I will let you know what info Ascension64 gives me.


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