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#1
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![]() ![]() Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA ![]() |
Ok, this is a new topic rather than a bug report because I think it is an incompatible issue with the two. I am not able to access my wiedu log because my online computer is different than my other computer with the game on it.
but I have after both games: BGT Baldurdash IA NeJ2 BGTNej2 TS Herbs/potions BG1-BGT-BG1tutu Same for BG2 TuTu sounds (order is something like that) Problem: Ulcaster crashes in BG1 part. Area code is AR9799(?), weird because the dungeon is AR9801. I am thinking that for the BG1 part it should be AR9800 and NeJ2changes it to 9799. I remember reading something about that a while ago and cannot find the reason why. I don't care if I have to bybass it for BG1 but if Hrothgar sends us there in BG2 and it crashes I am going to ![]() Any ideas why this is happening or I am safe to continue? BTW, everything has been working to perfection except this so if it is minor I will wait to go there for the NeJ2 Halruaa adventure. Thanks for the help ![]() P.S. I have not CLUA'd anywhere and haven't tried with this area yet until I know it is safe Also I have the 693 patch after the BGTNeJ2 part This post has been edited by Hoppy: Nov 26 2007, 06:50 PM -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Hoppy, in order to help you with this problem, I should at least install both BGT v1.05 and NeJ2. But I doubt it happens sooner than A...64 releases at least a couple of new versions. So, pray for his help. With respect to the previous version of BGT v1.04, it seems no one reported such a problem, so may be you should roll back to that version and leave v1.05 for a while. Ulcaster is a critical area in NeJ2, so if it's bugged somehow, you may end with unplayable major quest of the second part. I would stop playing at this point for sure and would look for the source of the problem before to continue.
By the way, BGT assigned the same name to Ulcaster - AR9799, unless A...64 changed it in the latest version. Good luck, Vlad. This post has been edited by Vlad: Nov 26 2007, 07:40 PM |
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#3
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![]() ![]() Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA ![]() |
Thanks Vlad, I guess I will try to reach Ascension64 over at SHSforums and see what he says. I looked on DLTCEP at the tile sets and AR9799 is definitely Ulcaster (the desert part where Tilorn is). Maybe, I pray, that the reason for the crash is that BG2 uses the area with specific globals from NeJ2 and exits from BG1 areas may not be valid.
Hoppy, in order to help you with this problem, I should at least install both BGT v1.05 and NeJ2. I guess this means I am now a BGT1.05(a)+ NeJ2 tester then ![]() Thanks again Vlad and I will let you know what info Ascension64 gives me. -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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