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The Black Wyrm's Lair Terms of Use |
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I will start working on IA v6 in July 2008 (I'm too busy till then to add any new major content to the mod, though if we happen to find any glitches or bugs in the current version of the mod, I will be here to fix and release new versions; but working on the nex big new version will be postponed to July) and will probably release it before the end of next year.
thetruth has given very good suggestions to me and we have good plans for IA v6. Other players' feedbacks about the content of the mod will also help me to enhance the mod further. For now the general outline of the new plans for IA v5 is as follows: 1- Adding a very big (huge) quest to the game which will probably contain a number of big quests inside itself. 2- Extended Twisted Rune (new big quest) 3- Expanded Fighter Stronghold 4- Improved TOB Final battle at throne of Bhaal 5- Expanded Druid Stronghold. I will write more (and will add many more new features) as soon as we start working on it and I will pin this topic at that time. For now, I just wanted to say that we have our plans and new ideas for future and that you (everyone) should not hesitate to send me your suggestions for new quests/features to be added to the next version of the mod. This mod belongs to all who love it. (Of course, to be able to give good suggestions, you will probably need to play the current version of the mod completely for a couple of times with different classes and protagonists to see all of the existent features of the mod.) Cheers This post has been edited by Sikret: Oct 14 2007, 11:38 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
OK, so maybe this is a communications breakdown - I thought you were talking about the concept of randomizing the locations of lots of game items, Yes, I was talking about the concept as well. QUOTE in which case my point was that IWD2 ease-of-use also has that concept The IWD2 Ease-of-Use uses an entirely different concept.QUOTE If you mean the specific coding, then of course that's different. I've no idea how the code works for IA's randomizer, other than "differently from IWD2 ease-of-use", The codes are different exactly because the two mods follow two completely different concepts: The concept used in IWD2 E-of-U is that it shuffles different item codes at installation stage. This may lead to all sorts of silly results; for example, a warrior specilized in long swords may end up wileding a dagger when you meet him. Moreover, to re0distribute the items again, you will need re-install the mod again. The concept used in IA is different in both respects. It doesn't require the player to re-install the mod; starting a new game will suffice. Moreover, it doesn't blindly shuffles item codes with each other. Items are added to sensible random locations. QUOTE but of course if some modder wanted to borrow your code, basic courtesy requires asking permission. Thank you, but as I said, I was not merely talking about the "code", I was talking about the "concept" as well. Moreover, you will have no other choice but to use my code if you want to make an item randomizer with all of the features of IA's item randomizer (example: starting a new game redistributes the items without requiring to re-install the mod). This thread is unfortunately contaminated with offtopic and irrelevant posts. I will unpin and close it, but will create a new thread: Progress report for IA v6 in its due time and will move the relevant posts of this thread to that new one. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 10th September 2025 - 07:55 AM |