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#1
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![]() Forum Member Posts: 53 Joined: 22-November 05 From: Córdoba (Spain) ![]() |
Ok, we'll wait it!! BTW I have a question, the last realease was Spell pack V3, no? Correct me if I'm mistaken. In that package there aren't many wizard spells, no? I installed it and I'm having problems, not compatibility but graphic problems. When I cast a spell, i. e Stinking Cloud I see the new graphics for this spell, but all the clouds are sorrounded by a square. I also saw this casting Elysium tears and dispel magic some time ago and I can't remember if it was playing in my girlfriend's computer (a bit old and it could be a problem of the pc's resources) or in mine's (old for the modern computers but more new and powerful than my girlfriend's) May it be a problem of the computers, of other mods installed or...? Please answer Great Galactygon.
![]() This post has been edited by Magnus_025: Nov 23 2005, 11:11 AM |
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#2
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Forum Member Posts: 207 Joined: 5-October 04 ![]() |
I've noticed that with Spellpack v3 installed that the Call Lightning spell and Flamestrike do not do any damage. This could have something to do with the projectile, but every time I see one of these spells hit a target, nothing happens other than the graphic plays.
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
I've noticed that with Spellpack v3 installed that the Call Lightning spell and Flamestrike do not do any damage. This could have something to do with the projectile, but every time I see one of these spells hit a target, nothing happens other than the graphic plays. Has it possibly changed the spells' secondary type from "Offensivedamage" to something else? If so, change back the secondary type and they will be most probably fixed. EDIT: I misread your problem and confused it with something else. Forget what I wrote above. This post has been edited by Sikret: Nov 19 2007, 01:14 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#4
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
aVENGER: Sorry, I was about to answer your post, but I completely forgot about it.
Good to hear you're making progress. ![]() (...) All of those spells except for Cat's Grace have been implemented in Lost Crossroads. However, some of them require major changes from the game, and SpellPack does not deal with any major changes. So here is a list I could do for the next version: Priest Spells
I also intend a remake on Black Blade of Disaster, as well as a few others that do not require any major changes. I've noticed that with Spellpack v3 installed that the Call Lightning spell and Flamestrike do not do any damage. This could have something to do with the projectile, but every time I see one of these spells hit a target, nothing happens other than the graphic plays. Have you restarted your computer after installing SpellPack? From what I know, sometimes the game doesn't always recognize new projectiles until after the computer is restarted. It worked that way on my old computer, although it doesn't anymore for my newer one. If that doesn't work, you could check if the subspells are cast or not by setting names of all SPPR503X spells to some value, and see if the game displays them or not. For me, it worked when I last tested (albeit it was long ago). Has it possibly changed the spells' secondary type from "Offensivedamage" to something else? If so, change back the secondary type and they will be most probably fixed. Secondary types do nothing of that sort. For sure. -Galactygon This post has been edited by Galactygon: Nov 18 2007, 05:45 PM -------------------- |
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