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Nov 10 2007, 04:32 AM
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#1
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Forum Member Posts: 135 Joined: 21-June 07 |
I'm stuck on the third floor of the Vale dungeon. I've talked to Kresselak and gotten the quest to kill the follower of Auril but whenever I go to the exit, it Autosaves, dumps me on 2nd floor, autosaves, dumps me back on 3rd floor, autosaves, autosaves, autosaves and doesn't stop. Has anyone had this problem before? I tried deleting my Autosave and trying again but it didn't help.
I haven't killed the lich on the 1st floor yet. Is that a problem? I wanted to keep exploring before I went back to fight him. Is there some other element to the story I have to do first? I think I have all the keys so far since I've cleared all the caves up to this one. |
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Nov 12 2007, 07:10 AM
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#2
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![]() Mod Developer Posts: 1400 Joined: 19-April 05 |
QUOTE Are any of the mods I have listed explicitly incompatible or are they just untested? Those that are in your WeiDU.log. For example, you install EoU and is not aware of that several components of it is in Baldurdash. Also, EoU has several very suspicious tweask such as Romance tweaks #21-23. These components and others such as #25 strongly affects all NPC-related scripts, which is bad idea. That is why I would prefer to avoid any tweaking components in heavy modded games. Xan Romance is not compatible with NeJ2, as there is another Xan you meet in Halruaa, and the author of said mod did't and don't care about compatibility with NeJ2. Tactics should be also examined for compatibility with NeJ2. Item mods and components shouldn't pose a problem though. Like Baronius said, you might be lucky playing the whole game without a single problem, but if you encounter a problem I won't be able to help you. NeJ2 is a huge mode and has a lot of stuff to enjoy. Playing NeJ2, in my opinion, you don't need to bother with small components and tweaks. This way you'll equally enjoy the content and its stability. |
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Nov 12 2007, 07:04 PM
Post
#3
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Forum Member Posts: 135 Joined: 21-June 07 |
QUOTE Are any of the mods I have listed explicitly incompatible or are they just untested? Those that are in your WeiDU.log. For example, you install EoU and is not aware of that several components of it is in Baldurdash. Also, EoU has several very suspicious tweask such as Romance tweaks #21-23. These components and others such as #25 strongly affects all NPC-related scripts, which is bad idea. That is why I would prefer to avoid any tweaking components in heavy modded games. Xan Romance is not compatible with NeJ2, as there is another Xan you meet in Halruaa, and the author of said mod did't and don't care about compatibility with NeJ2. Tactics should be also examined for compatibility with NeJ2. Item mods and components shouldn't pose a problem though. Like Baronius said, you might be lucky playing the whole game without a single problem, but if you encounter a problem I won't be able to help you. NeJ2 is a huge mode and has a lot of stuff to enjoy. Playing NeJ2, in my opinion, you don't need to bother with small components and tweaks. This way you'll equally enjoy the content and its stability. Ok, thanks for the response. I'll refrain from installing EoU parts modifying NPC scripts in the future. It's not very useful and I'd be better off removing a possible source of problems. I'll have to look for more detail of what's included in Baldurdash 1.64. I didn't install the core-bugfixes of EoU but didn't realize that other changes like the unnerfed THACO, etc could be included in BDash 164. (not that it is, but I admit I didn't read the BDash readme very closely.) I didn't realize you meet Xan in Halruaa as I haven't gotten there yet. I guess I'll wait until after then to pick him up as an NPC. XD If I run into any other conflicts, I'll reinstall and not include other mods. I might keep playing for now just to see if I have any other problems. And thanks for the responses, everyone. This post has been edited by Vardaman: Nov 12 2007, 07:04 PM |
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Vardaman Vale of Shadows-problem with 3rd floor dungeon Nov 10 2007, 04:32 AM
Vlad I have never heard about such problem. Please atta... Nov 10 2007, 03:28 PM
Vardaman It is really bizarre.
I was concerned about incom... Nov 10 2007, 04:32 PM
Vlad Well, you know my answer... Nov 10 2007, 09:18 PM
Vardaman I reverted to an earlier save and didn't have ... Nov 10 2007, 10:21 PM
Chev :judge:
(The best I could do for a little kid wi... Nov 11 2007, 02:35 AM
Sikret Uninstall everything except Baldurdash fixpack, Im... Nov 11 2007, 06:57 AM
Vlad
:lol:
... and don' revert to an earlier s... Nov 11 2007, 07:45 AM
Vardaman Are any of the mods I have listed explicitly incom... Nov 11 2007, 10:58 PM
Baronius I cannot answer your question (someone will probab... Nov 11 2007, 11:05 PM
kulyok Xan BG2 NPC is fully compatible with NEJ technical... Nov 12 2007, 09:49 AM
Sikret Vardaman,
If you want to play the "IA+NEJ2... Nov 12 2007, 01:58 PM
Valiant Agree with Sikret. Ultimately it is logical that t... Nov 12 2007, 06:56 PM
Vardaman Has anyone else had problems with the Inferno Dart... Nov 30 2007, 04:39 AM
Senka Has anyone else had problems with the Inferno Dart... Dec 2 2007, 12:26 AM
Vardaman Has anyone else had problems with the Inferno Dart... Dec 3 2007, 09:05 PM
Vlad May I ask you how do Inferno Darts or the 'Cur... Nov 30 2007, 07:15 PM
Vardaman May I ask you how do Inferno Darts or the 'Cur... Dec 1 2007, 02:56 AM
Vlad I have looked into TP2, and confirm that the Helm ... Dec 1 2007, 05:36 PM
Senka Yes, the same. Don't noticed any wrong. Dec 4 2007, 05:39 PM![]() ![]() |
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