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Nov 10 2007, 04:32 AM
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#1
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Forum Member Posts: 135 Joined: 21-June 07 |
I'm stuck on the third floor of the Vale dungeon. I've talked to Kresselak and gotten the quest to kill the follower of Auril but whenever I go to the exit, it Autosaves, dumps me on 2nd floor, autosaves, dumps me back on 3rd floor, autosaves, autosaves, autosaves and doesn't stop. Has anyone had this problem before? I tried deleting my Autosave and trying again but it didn't help.
I haven't killed the lich on the 1st floor yet. Is that a problem? I wanted to keep exploring before I went back to fight him. Is there some other element to the story I have to do first? I think I have all the keys so far since I've cleared all the caves up to this one. |
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Nov 10 2007, 04:32 PM
Post
#2
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Forum Member Posts: 135 Joined: 21-June 07 |
It is really bizarre.
I was concerned about incompatabilites so I uninstalled SOA and deleted everything in my Prog Files/Black Isle/BG II file. I did a clean install with SOA, TOB &TOB official patch as a base. QUOTE // Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ]Component Name ~SETUP-BDTOBV16.TP2~ #0 #0 // MULTI-STRONGHOLD. All the warrior classes (fighters, rangers and paladins) and monks may get the De’Arnise Keep as their stronghold in addition to another stronghold which is accessible according to their class. Also all dual- and multi-classes have no restrictions to the number of strongholds they may obtain. ~SETUP-BDTOBV16.TP2~ #0 #2 // BONUS MERCHANTS. These are the two bonus merchants from the original BioWare Collector’s Edition CD. ~SETUP-BDTOBV16.TP2~ #0 #5 // Baldurdash Fix Pack for ToB, v1.6 WeiDU ~SETUP-BDTOBV16.TP2~ #0 #6 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU ~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash) ~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.) ~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher) ~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover ~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out ~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components). ~SETUP-EASE.TP2~ #0 #22 // Romance: PC can romance one NPC (regardless of race/gender). ~SETUP-EASE.TP2~ #0 #23 // Romance: PC can romance multiple NPCs concurrently, but must say the right things. ~SETUP-EASE.TP2~ #0 #25 // Happy: NPCs won't fight with each other or leave the group. ~SETUP-SPSTUFF.TP2~ #0 #4 // Creslyn's BG2 Item Pack ~ABYSTORE/ABYSTORE.TP2~ #0 #0 // Unusual Oddities Shop ~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2 ~RR/SETUP-RR.TP2~ #0 #5 // Additional equipment for Thieves and Bards ~RR/SETUP-RR.TP2~ #0 #7 // Chosen of Cyric encounter ~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v5 ~XAN/SETUP-XAN.TP2~ #0 #1 // Install alternate class for Xan? -> Change Xan's class to Fighter/Mage ~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-like flaming sword animation ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal) ~SETUP-THEFOUR.TP2~ #0 #0 // The Four ~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB) ~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB) ~SETUP-TACTICS.TP2~ #0 #9 // "Red Badge" Poison-Based Encounter ~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks ~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks ~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB ~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition v6.91 ~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!) ~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta) ~SETUP-NEJ2V691.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.) ~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!) ~SETUP-NEJ2V693.TP2~ #0 #0 // Never Ending Journey Second Edition v6.93 (Patch) This post has been edited by Vardaman: Nov 10 2007, 05:19 PM |
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Vardaman Vale of Shadows-problem with 3rd floor dungeon Nov 10 2007, 04:32 AM
Vlad I have never heard about such problem. Please atta... Nov 10 2007, 03:28 PM
Vlad Well, you know my answer... Nov 10 2007, 09:18 PM
Vardaman I reverted to an earlier save and didn't have ... Nov 10 2007, 10:21 PM
Chev :judge:
(The best I could do for a little kid wi... Nov 11 2007, 02:35 AM
Sikret Uninstall everything except Baldurdash fixpack, Im... Nov 11 2007, 06:57 AM
Vlad
:lol:
... and don' revert to an earlier s... Nov 11 2007, 07:45 AM
Vardaman Are any of the mods I have listed explicitly incom... Nov 11 2007, 10:58 PM
Baronius I cannot answer your question (someone will probab... Nov 11 2007, 11:05 PM
Vlad
Those that are in your WeiDU.log. For example, y... Nov 12 2007, 07:10 AM
Vardaman
Those that are in your WeiDU.log. For example, y... Nov 12 2007, 07:04 PM
kulyok Xan BG2 NPC is fully compatible with NEJ technical... Nov 12 2007, 09:49 AM
Sikret Vardaman,
If you want to play the "IA+NEJ2... Nov 12 2007, 01:58 PM
Valiant Agree with Sikret. Ultimately it is logical that t... Nov 12 2007, 06:56 PM
Vardaman Has anyone else had problems with the Inferno Dart... Nov 30 2007, 04:39 AM
Senka Has anyone else had problems with the Inferno Dart... Dec 2 2007, 12:26 AM
Vardaman Has anyone else had problems with the Inferno Dart... Dec 3 2007, 09:05 PM
Vlad May I ask you how do Inferno Darts or the 'Cur... Nov 30 2007, 07:15 PM
Vardaman May I ask you how do Inferno Darts or the 'Cur... Dec 1 2007, 02:56 AM
Vlad I have looked into TP2, and confirm that the Helm ... Dec 1 2007, 05:36 PM
Senka Yes, the same. Don't noticed any wrong. Dec 4 2007, 05:39 PM![]() ![]() |
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