The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Bug Reports, Split from Mod/Web Updates
Magnus_025
post Nov 23 2005, 11:09 AM
Post #1





Forum Member
Posts: 53
Joined: 22-November 05
From: Córdoba (Spain)




Ok, we'll wait it!! BTW I have a question, the last realease was Spell pack V3, no? Correct me if I'm mistaken. In that package there aren't many wizard spells, no? I installed it and I'm having problems, not compatibility but graphic problems. When I cast a spell, i. e Stinking Cloud I see the new graphics for this spell, but all the clouds are sorrounded by a square. I also saw this casting Elysium tears and dispel magic some time ago and I can't remember if it was playing in my girlfriend's computer (a bit old and it could be a problem of the pc's resources) or in mine's (old for the modern computers but more new and powerful than my girlfriend's) May it be a problem of the computers, of other mods installed or...? Please answer Great Galactygon. smile.gif

This post has been edited by Magnus_025: Nov 23 2005, 11:11 AM
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Magnus_025
post Nov 24 2005, 11:14 AM
Post #2





Forum Member
Posts: 53
Joined: 22-November 05
From: Córdoba (Spain)




Thank your for answering! So it's as I supposed. My girlfriend's Pc is too old (eight years without updating anything). So I'll wait for V4. Will we have to wait too long for it? (I mean months, weeks, days, hours... biggrin.gif ) I'm willing to cast all the great spells I've seen on the screenshots page! And to use the new GUI. As I said, they are great.
BTW let me tell you that it's amazing how you work and what kind of things you know how to do with a Pc. You're a genius. I'm 25 years old and I know nothing of Pcs.
Go to the top of the page
 
Quote Post
aVENGER
post Oct 28 2007, 02:05 PM
Post #3





Forum Member
Posts: 67
Joined: 13-May 07




Great work on the Spell Pack, Galactygon! I've recently tried it and I'm absolutely loving the IWD-style Spiritual Hammer and Static Charge. cool.gif However, I noticed a few minor issues with some of the spells:
  • Spiritual Hammer allows the caster's strength bonus to apply to the damage it deals, while it shouldn't per PnP rules and per the IWD1 implementation. Note: this bug is also present in the unmodded BG2.
  • Sunscorch doesn't properly display the "Blinded" string. It appears to be using an invalid strref.
  • Beast Claw actually grants the caster 18/75 Strength while it should only be 18/72 per the spell's description and per PnP rules.
  • Thorn Spray crashed the game a few times (not sure what caused this).

BTW, I'm looking forward to the entire PnP conversion once it gets done, keep up the good work!. thumb.gif


--------------------
Retired modder

Rogue Rebalancing - Author
aTweaks - Author
BG2 Fixpack - Contributor
Go to the top of the page
 
Quote Post
Galactygon
post Nov 3 2007, 05:13 PM
Post #4



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




QUOTE(aVENGER @ Oct 28 2007, 04:05 PM) *
Spiritual Hammer allows the caster's strength bonus to apply to the damage it deals, while it shouldn't per PnP rules and per the IWD1 implementation. Note: this bug is also present in the unmodded BG2.


I fixed that in my install of Lost Crossroads a while ago, but didn't include that in the SpellPack release. Will include it for the next release.

QUOTE(aVENGER @ Oct 28 2007, 04:05 PM) *
Sunscorch doesn't properly display the "Blinded" string. It appears to be using an invalid strref.


Will fix.

QUOTE(aVENGER @ Oct 28 2007, 04:05 PM) *
Beast Claw actually grants the caster 18/75 Strength while it should only be 18/72 per the spell's description and per PnP rules.


Will fix.

QUOTE(aVENGER @ Oct 28 2007, 04:05 PM) *
Thorn Spray crashed the game a few times (not sure what caused this).


I have encountered this whenever I summon invisible and invulnerable creatures. It (still is) a major source of bugs in my current install of Lost Crossroads. And it doesn't always happen, so I could easily catch the source of this bug, but it happens often enough to annoy the crap out of anyone playing the game.

In this case, thorn spray summons some number of invis/invulnerable creatures and shoots thorns at them to mimick an explosion.

As for why that exactly occours, I have no idea. My (wild) guess might be an override folder with thousands of files causing this.

On a more positive note, I have rearranged the fireball.ids in a more logical manner, and so Thorn Spray uses a seperate entry in my latest install of Lost Crossroads. There are some flaws in this implementation, but it isn't as messy as using invis/invulnerable creatures.

-Galactygon


--------------------
Go to the top of the page
 
Quote Post

Posts in this topic
Magnus_025   Bug Reports   Nov 23 2005, 11:09 AM
Galactygon   split by Galactygon from Mod/Web updates Both a...   Nov 23 2005, 05:36 PM
Magnus_025   Thank your for answering! So it's as I sup...   Nov 24 2005, 11:14 AM
aVENGER   Great work on the Spell Pack, Galactygon! I...   Oct 28 2007, 02:05 PM
Galactygon   Hello aVENGER, glad to see you have tried my Spell...   Oct 30 2007, 08:38 PM
Galactygon   Spiritual Hammer allows the caster's strength ...   Nov 3 2007, 05:13 PM
aVENGER   Good to hear you're making progress. :) BTW, m...   Nov 4 2007, 10:41 AM
Caedwyr   I've noticed that with Spellpack v3 installed ...   Nov 18 2007, 05:34 AM
Sikret   I've noticed that with Spellpack v3 installed ...   Nov 18 2007, 10:54 AM
Galactygon   aVENGER: Sorry, I was about to answer your post, b...   Nov 18 2007, 05:42 PM
Nazar   Hello, just installed spellpack v3 and while in IC...   Dec 20 2007, 03:36 AM
Galactygon   Hello, just installed spellpack v3 and while in IC...   Dec 20 2007, 04:01 AM
Nazar   Thanks for the help, I am just now in Iren Dungeon...   Dec 20 2007, 04:09 AM
Galactygon   Do you mean an ugly turquoise rectangle is drawn a...   Dec 20 2007, 04:37 AM
Nazar   Yes that is it a bluish rectangle...   Dec 20 2007, 04:39 AM
Galactygon   It is already fixed in my version of Lost Crossroa...   Dec 20 2007, 04:40 AM
Nazar   Is there anything I can do now locally on my end t...   Dec 20 2007, 04:41 AM
Nazar   Oh and if not then v4 comes out will I be able to ...   Dec 20 2007, 04:43 AM
Galactygon   Is there anything I can do now locally on my end t...   Dec 20 2007, 05:07 AM
Nazar   Thanks for you help, nazar   Dec 20 2007, 05:19 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 24th June 2025 - 11:53 AM