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The Black Wyrm's Lair Terms of Use |
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I will start working on IA v6 in July 2008 (I'm too busy till then to add any new major content to the mod, though if we happen to find any glitches or bugs in the current version of the mod, I will be here to fix and release new versions; but working on the nex big new version will be postponed to July) and will probably release it before the end of next year.
thetruth has given very good suggestions to me and we have good plans for IA v6. Other players' feedbacks about the content of the mod will also help me to enhance the mod further. For now the general outline of the new plans for IA v5 is as follows: 1- Adding a very big (huge) quest to the game which will probably contain a number of big quests inside itself. 2- Extended Twisted Rune (new big quest) 3- Expanded Fighter Stronghold 4- Improved TOB Final battle at throne of Bhaal 5- Expanded Druid Stronghold. I will write more (and will add many more new features) as soon as we start working on it and I will pin this topic at that time. For now, I just wanted to say that we have our plans and new ideas for future and that you (everyone) should not hesitate to send me your suggestions for new quests/features to be added to the next version of the mod. This mod belongs to all who love it. (Of course, to be able to give good suggestions, you will probably need to play the current version of the mod completely for a couple of times with different classes and protagonists to see all of the existent features of the mod.) Cheers This post has been edited by Sikret: Oct 14 2007, 11:38 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Forum Member Posts: 105 Joined: 25-August 06 ![]() |
OK, so maybe this is a communications breakdown - I thought you were talking about the concept of randomizing the locations of lots of game items, in which case my point was that IWD2 ease-of-use also has that concept (and so if anyone needed to give permission it would presumably be Wes - not that I think he cares about such things). If you mean the specific coding, then of course that's different. I've no idea how the code works for IA's randomizer, other than "differently from IWD2 ease-of-use", but of course if some modder wanted to borrow your code, basic courtesy requires asking permission.
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Lo-Fi Version | Time is now: 10th September 2025 - 07:57 AM |