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#1
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![]() 3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko ![]() |
Hi all
![]() This is just a short rendershot of a castle I´m currently working on. Logically I can´t work only on one project, so I´m working on two, hehe... One project would be boring. I guess Sir-Kill will recognize - yeah, good old Anvli castle from Oblivion. But, to make it look suitable for IE, it needed to be reworked. Shell comes very handy, also converting Mesh to Polygon (...built -in meshsmooth...). And some imagination. This is just the first tower, more will come in time... Enjoy. EDIT: Typos... ![]() This post has been edited by Valiant: Sep 30 2007, 07:07 PM -------------------- Valiant
Tower Of Deception creator. |
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#2
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![]() 3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko ![]() |
1) No. Replaced original editable mesh with editable polygon due to built-in meshsmooth function, and for reducing face and vertice count. Extra faces are reduced automatically AFAIK, or at least I didn´t have any problems with. Usually I convert ed-mesh to ed-poly, then use Shell modificator and them collapse stack back to ed-poly...
2)Yes. This post has been edited by Valiant: Sep 30 2007, 09:02 PM -------------------- Valiant
Tower Of Deception creator. |
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