Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Sep 25 2007, 10:39 PM
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#2
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Forum Member Posts: 10 Joined: 19-September 07 From: Finland |
Sahuagin city has some duplicate items:
- Treasury key: can be pickpocketed from the mad king, then looted from the king's corpse when allying with the rebel prince. After killing the king, the prince will give you the key again (dialog says he gives it from the king's corpse but I already looted the corpse during the fight). - Magical rope: can be pickpocketed from king, you also get it from treasury, and when allying with prince he gives you the rope (again, dialog says from the king's corpse). - [Edited] Rebel orb: seems I ended up with 3x Rebel orb also, guess they're all from pickpocketing the priestess who gave it, then the prince's companion, and probably one of them again after coming back to kill king. Not that the orbs have any effect after you first talked to prince, but the game just seems to reload them back to their inventory too many times. The rope in treasury is redundant and could be removed totally. The king's rope should be made non-stealable. No matter which one you ally with, you get the rope from the king or his corpse. I don't mind the key being stealable, but you end up with the key anyway, so it might as well be non-stealable if it's easier to prevent one duplicate that way. Preventing the duplicate rope + key (looting the king's corpse + getting them from the prince) might require that the prince's dialog be modified. The prince can say you're free to loot the items from the dead king, instead of him giving the items. The Rod of Lordly Might (from treasury) has some problems: - When it's changed into a weapon, the effect that changes it back to rod has just one charge. If you change it into a weapon another time and try to change it back to rod, you get 'Item drained' message. I don't see why it couldn't have unlimited charges, so it could be changed back and forth to different types of weapons. - You can only see the special abilities of each weapon when it's a rod. When it's changed into a weapon, the weapon's description doesn't have its special ability listed. - The spear is named 'Spear', it should be 'Spear +3' judging from the other weapons. - The rod's description says 'Flaming long sword +1' but the sword is actually named 'Long sword +1', and true enough, its special ability has nothing to do with flames. - Not a bug, but I can't recall ever actually using the rod in any of the weapon forms. The best enchant is the +3 spear, but you get Impaler (+3 enchant, +10 piercing damage) from the king's corpse. How about lowering the saving throw bonuses the rod's special abilities give to the target? Raising all the weapons to +3? A couple more things now that I got started: - Prismatic spray's description says "Any creature that is caught within the area of effect will be touched by one or two of the rays." However, the spell is party-friendly, which is not mentioned. - If you have both the fake illithium alloy and the real illithium, there should be a dialogue option to give the fake one to Sir Sarles. Currently he just takes the real one. I bet Cromwell is not fooled by the fake one, though it might be interesting to see how the Mace of Disruption upgrade turns out to be in that case. ("Weird, I smashed Kangaxx with it and the head just fell off. No, not Kangaxx's head, the mace's...") This post has been edited by jebu: Sep 25 2007, 11:03 PM -------------------- It's not an optical illusion
It just looks like one |
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