Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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#1
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jul 24 2007, 12:04 PM
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#2
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
The non-evil summons don't actually take any damage. I guess I found the best way to fix the problem. Don't worry. I will ask one of the testers to test it and will let you know the result.
-------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Sep 25 2007, 07:55 PM
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#3
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Forum Member Posts: 10 Joined: 19-September 07 From: Finland |
The non-evil summons don't actually take any damage. I guess I found the best way to fix the problem. Don't worry. I will ask one of the testers to test it and will let you know the result. Any new info on Holy Smite? I realized the change when I turned Sime hostile after arriving to Brynnlaw, smited the vampires ambushing my party and Sime was close enough to be hit also. I've always liked Holy Smite in the earlier parts of BG2, when mages don't yet have even Chain Lightning, and can only dream about Horrid Wilting. Fighting near neutral NPC's isn't common, but I'm more concerned about turning my summons hostile. Is it possible to have Holy Smite grant temporary magic resistance to any non-evil targets in its area of effect? It can already check the target's alignment, and somehow makes non-evil targets automatically make a saving throw and receive no damage. Can this be changed a bit, so when a target is not evil, the effects would be "set magic resistance to 100% >> hit target with spell normally >> remove the temporary magic resistance buff"? -------------------- It's not an optical illusion
It just looks like one |
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Lo-Fi Version | Time is now: 5th October 2024 - 06:12 AM |