Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Sep 22 2007, 11:25 AM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Welcome to BWL, jebu!
I recently started my first IA (v4.2) game, and one weird bug showed up again. I cast a mage spell on purpose to get the Cowled wizards to attack me (didn't want to pay 5000gp, might get some scrolls from the corpses, and wanted to see if they were harder with IA). It was just the second group that had attacked me and they went down, but someone was still invisible, casting spells at me without becoming even partially visible, and I was unable to dispel the invisibility or to damage him with area effect spells. I reloaded a dozen times or so, and managed to get the same bug again, but can't duplicate it reliably. I think it happened when a Cowled cast Simulacrum (triggered?) and died instantly. Anyway, Inquisitor's True Sight or Dispel Magic wouldn't work, though Dispel reported hitting a 'Cowled Enforcer', and there was a swirling piece of something (part of the dead mage's corpse?) floating in the air at the spot. It shouldn't be caused by any mods. It's been quite a while since I've played an un-modded BG2 game, but I recall the same thing happening back then in Brynnlaw, when I killed the Cowled to get the wardstone. Yes, it's not caused by any mod. Enemy mages actually never cast the Simulacrum spell in the game. The way it works in the vanilla game is that they just pretend to cast the spell and then a new creature, which is supposedly their clone, appears in the area. During the game, it looks as if they have cast the simulacrum spell. There are very few instances of this incident in the entire (vanilla) game all of which have been removed from the scripts and fixed by IA v4.3. (The main simulacrum spell is also replaced with a new spell; so you will never see the spell being cast in the entire game, neither by enemies nor by your own characters). QUOTE P.S. Nice job with the mod! I'm not very far yet, so haven't fought any of the BIG enemies, but there's been several surprises with the easier places already. Suna Seni ambush was nasty, but I had already been to Trademeet and had some exp. Then at Seven Vales, after fighting with the party upstairs, I had to raise three members in a temple (in a desperate move, I released my familiar to help finish the remaining mage after the melee fighters went down, and both the enemy mage and my F/M were very low on spells). Thank you. Just keep practicing with 4.2 and start a new game once v4.3 is released. Cheers -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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