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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Hi all,
Our tests proved that Simulacrum spell is almost as cheesy as PI and must be replaced with a new spell. Of course, it's not as bad as Project Image, but it's still too cheesy. You can use items (Rod of Resurrection, scrolls, etc...) in the clone's quick slots without consuming the items' charges. Hence, for example, you can have infinite healing with the rod. So, please give us your votes and comments about what kind of new spell you prefer to see. Cheers This post has been edited by Sikret: Aug 13 2007, 07:59 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() little Bounaï ![]() Gold Member Posts: 1873 Joined: 17-August 07 ![]() |
First of all congratulation for this mod, much respect for the quantity and quakity of your work (This mod REALLY IS about tactics, to my great distress sometimes
![]() what about a "retaliation"spell ; half damages taken for spell caster, 10% of damages back to each attacking creature, no save and ignore resistance of the attacker, duration 3 rounds? Another idea would be a "elemental attack" spell adding elemental damage to caster weapon attack (cold, acid, fire or poison, type of damage to choose when casting it just like school for SI, 1D4 elem dmg per hit every 6 levels of the caster) for a couple of rounds (1 every 6 levels of the caster?) This mainly because I miss very often good cold or acid attacks against some foes.... Last one (but not sure about its real interest) a " lesser alacrity" working only with lvl 1 to 6 spells (any 7+ spell casting attempt breaks it) ![]() |
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