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Aug 13 2007, 07:37 AM
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#1
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Hi all,
Our tests proved that Simulacrum spell is almost as cheesy as PI and must be replaced with a new spell. Of course, it's not as bad as Project Image, but it's still too cheesy. You can use items (Rod of Resurrection, scrolls, etc...) in the clone's quick slots without consuming the items' charges. Hence, for example, you can have infinite healing with the rod. So, please give us your votes and comments about what kind of new spell you prefer to see. Cheers This post has been edited by Sikret: Aug 13 2007, 07:59 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Aug 17 2007, 10:51 AM
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#2
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![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary |
I wouldn't like new summon spell. There are plenty of them and most of them useless cause of ultimate killer Death Spell. Anyway all high spell has a summon spell, don't need more.
I wouldn't like a new Tenser type spell also. A mage should be a MAGE not a fighter. If I play mage, I want to kill enemies by my spell. Another cold/acid/poison spell would be fine, but sadly there is an Aby Dalzim and very hard to do better spell for lvl 8. I would like another AE dmg spell at other lvl, not at lvl 8. Mass lower save / lower MR / lower elmental res would be my first choice. It would be fine to use my lower lvl spells also in fights, in IA I can't use almost any spell in fight below 5, cause of insane MR and saves at enemies. I would prefer a mass lower MR spell for a very short duration, like 1 round / every 5 lvl. This could help me to cast Greater Malison, Slow, Emotion etc. Even Spell Sequencer could be useful. Now, I can't really use it. "1-2 Magic Missile-1-2 Flame Arrow", Greater Mal-Emotion-Slow" all useless cause of MR and insane saves. I tried 3 Vampiric Touch, but it said "no legal target for this spell" when I stood next to the enemy. Also a mass lower MR would be free some lvl 5 spell slot, which is overloaded with lot of Breach, Sunfire, SI etc. So my spell would be like this: Casting time: 8 Range: visual Area: 30' radius Duration: 1 round / 5 level Save: No Magic Resistance: No Effect: Version 1: Lower enemies magic and elemental (fire, cold, lightning, acid, magical energy) resistance with 3%/lvl. Not stackable with himself or Lower resistance. Version 2: Lower magic and elemental (fire, cold, lightning, acid, magical energy) resistance with 1%/lvl. Stackable with all other similar spell and himself. If this too strong, it could be not party friendly, so some tactic should be need before casting. Alternatively I would like any other spell which would cripple 1 or more enemies. THACO, dmg, AC and saving penalty. This would help melee character also, but better to cast this for me with a PURE mage then just sitting at back, or doing melee with Tenser. Of course to be usefull, it should ignore magic resistance, but save could negate or halve it. Although it is a divine spell type imho, not arcane. |
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Sikret A new 8th level spell Aug 13 2007, 07:37 AM
Shaitan I voted for a gated in creature, as I think it... Aug 13 2007, 07:45 AM
aVENGER How about Mind Blank? It's an 8th level Wizard... Aug 13 2007, 08:08 AM
lroumen There are plenty of summon and gating spells I thi... Aug 13 2007, 09:52 AM
coaster I like the Mind Blank idea, which also has the adv... Aug 13 2007, 09:58 AM
Sikret Thanks for the comments everyone.
@Iroumen:
Chai... Aug 13 2007, 10:20 AM
Raven @Iroumen:
Chain Frost was a nice idea. I will con... Aug 13 2007, 10:55 AM
lroumen As for G Malison, Even the ordinary Greater Maliso... Aug 13 2007, 11:57 AM
thetruth I believe an improved version of TT is the best op... Aug 13 2007, 10:48 AM
Raven I believe an improved version of TT is the best op... Aug 13 2007, 10:59 AM
thetruth I believe an improved version of TT is the best op... Aug 13 2007, 01:40 PM
Raven [quote name='Raven' post='25156' date='Aug 13 2007... Aug 13 2007, 03:01 PM
Stu If it sets the THAC0/AC etc of the mage to that of... Aug 13 2007, 11:07 AM
Arkain Mhm... the improved TT seems to be quite nice. But... Aug 13 2007, 01:26 PM
lroumen There are very few cold and acid sources fro the m... Aug 13 2007, 02:15 PM
Arkain IIRC Chromatic Orb deals acid damage as well. Aug 13 2007, 02:54 PM
Exor Shatter Resistance [Fire or Cold or Acid or Lightn... Aug 13 2007, 07:02 PM
Roy I like the ideas on the lowering resistences and t... Aug 14 2007, 08:37 AM
rbeverjr I would like to try out a melee-oriented mage; so,... Aug 14 2007, 03:53 PM
Sikret (That is unless you will allow us to gate in an ic... Aug 15 2007, 07:13 AM
Roy
:D
How about a spell which summons a team of c... Aug 15 2007, 01:21 PM
luan I really like Exor's idea for lowering certain... Aug 14 2007, 05:37 PM
Silverstar Enemy dragons use 'lower fire resistance' ... Aug 15 2007, 01:32 PM
rbeverjr If you go with the summoning idea, I'd like a ... Aug 15 2007, 01:32 PM
Raven Planetars get munched on in Improved Anvil. I like... Aug 15 2007, 02:43 PM
rbeverjr Planetars get munched on in Improved Anvil. I like... Aug 15 2007, 04:00 PM
Sikret Don't say things which are not true, Roy!
... Aug 15 2007, 01:41 PM
alphablabla I liked the Simulacrum because the summon improves... Aug 16 2007, 03:08 PM
Ardanis Perhaps an improved version of Wizard's eye - ... Aug 16 2007, 07:45 PM
Raven If it means more work for you then no objections f... Aug 16 2007, 09:22 PM
luan
I think a solution to this would be to make the ... Aug 16 2007, 10:55 PM
Sikret I will not add a lower resistance type spell. So, ... Aug 17 2007, 12:52 PM
nicoper First of all congratulation for this mod, much res... Aug 17 2007, 06:23 PM
luan How about a beefed up version of Magic Missles wit... Aug 17 2007, 06:24 PM
lroumen 12 x 2d16 = 24-192 damage? Kind of a high max dama... Aug 17 2007, 06:51 PM
Raven I thought magic missile could already swat stonesk... Aug 17 2007, 07:04 PM
lroumen I thought magic missile could already swat stonesk... Aug 19 2007, 10:23 AM
luan 24-192 damage is correct yes (12 x 2d8).
I don... Aug 17 2007, 07:03 PM
Shaitan Isn't there some mordokainens missiles in IWD ... Aug 17 2007, 07:10 PM
luan
Yes, that's the idea. More utility minded wit... Aug 17 2007, 07:43 PM
shadan
In PnP each missile eats 1 stoneskin. I think th... Aug 19 2007, 02:58 PM
methusalar 2 contenders:
Summon Troll Horde:
1 greater trol... Aug 22 2007, 08:05 PM
Sikret Thanks for the suggestions, votes and comments, ev... Aug 24 2007, 02:55 PM![]() ![]() |
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