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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Hi all,
Our tests proved that Simulacrum spell is almost as cheesy as PI and must be replaced with a new spell. Of course, it's not as bad as Project Image, but it's still too cheesy. You can use items (Rod of Resurrection, scrolls, etc...) in the clone's quick slots without consuming the items' charges. Hence, for example, you can have infinite healing with the rod. So, please give us your votes and comments about what kind of new spell you prefer to see. Cheers This post has been edited by Sikret: Aug 13 2007, 07:59 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
I wouldn't like new summon spell. There are plenty of them and most of them useless cause of ultimate killer Death Spell. Anyway all high spell has a summon spell, don't need more.
I wouldn't like a new Tenser type spell also. A mage should be a MAGE not a fighter. If I play mage, I want to kill enemies by my spell. Another cold/acid/poison spell would be fine, but sadly there is an Aby Dalzim and very hard to do better spell for lvl 8. I would like another AE dmg spell at other lvl, not at lvl 8. Mass lower save / lower MR / lower elmental res would be my first choice. It would be fine to use my lower lvl spells also in fights, in IA I can't use almost any spell in fight below 5, cause of insane MR and saves at enemies. I would prefer a mass lower MR spell for a very short duration, like 1 round / every 5 lvl. This could help me to cast Greater Malison, Slow, Emotion etc. Even Spell Sequencer could be useful. Now, I can't really use it. "1-2 Magic Missile-1-2 Flame Arrow", Greater Mal-Emotion-Slow" all useless cause of MR and insane saves. I tried 3 Vampiric Touch, but it said "no legal target for this spell" when I stood next to the enemy. Also a mass lower MR would be free some lvl 5 spell slot, which is overloaded with lot of Breach, Sunfire, SI etc. So my spell would be like this: Casting time: 8 Range: visual Area: 30' radius Duration: 1 round / 5 level Save: No Magic Resistance: No Effect: Version 1: Lower enemies magic and elemental (fire, cold, lightning, acid, magical energy) resistance with 3%/lvl. Not stackable with himself or Lower resistance. Version 2: Lower magic and elemental (fire, cold, lightning, acid, magical energy) resistance with 1%/lvl. Stackable with all other similar spell and himself. If this too strong, it could be not party friendly, so some tactic should be need before casting. Alternatively I would like any other spell which would cripple 1 or more enemies. THACO, dmg, AC and saving penalty. This would help melee character also, but better to cast this for me with a PURE mage then just sitting at back, or doing melee with Tenser. Of course to be usefull, it should ignore magic resistance, but save could negate or halve it. Although it is a divine spell type imho, not arcane. |
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