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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Hi all,
Our tests proved that Simulacrum spell is almost as cheesy as PI and must be replaced with a new spell. Of course, it's not as bad as Project Image, but it's still too cheesy. You can use items (Rod of Resurrection, scrolls, etc...) in the clone's quick slots without consuming the items' charges. Hence, for example, you can have infinite healing with the rod. So, please give us your votes and comments about what kind of new spell you prefer to see. Cheers This post has been edited by Sikret: Aug 13 2007, 07:59 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 146 Joined: 1-November 06 From: Saint-Petersburg, Russia ![]() |
Perhaps an improved version of Wizard's eye - invisible (via 100th opcode - protection from creature type) and capable of True seeing. Though I'm not sure if such a spell can be more useful than say Spell trigger or ADHW.
QUOTE if I add such a spell, I should also script enemies to use it on you and there is a good chance that the game will not become any easier; moreover, some important creatures must be immune to it and you will return to complain why the spell doesn't work on this or that boss.) If it means more work for you then no objections from me, but aren't IA's creatures already immune to some spells, Lower resistance and Cloud-like spells in particular? Besides, what's wrong with having more enemies than Noble efreet and Ice golem (I've played quite time ago and not sure if there are others) lowering party's resistances? That would be hardly a difference in difficulty imo.
This post has been edited by Ardanis: Aug 16 2007, 07:46 PM -------------------- aka GeN1e
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#3
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
If it means more work for you then no objections from me, but aren't IA's creatures already immune to some spells, Lower resistance and Cloud-like spells in particular? Besides, what's wrong with having more enemies than Noble efreet and Ice golem (I've played quite time ago and not sure if there are others) lowering party's resistances? That would be hardly a difference in difficulty imo. Quite a few other powerful enemies I can think of lower elemental resistances - Noble Marilith, all the Red Dragons, certain Balors and so on. IMO it's one of the nastiest abilities in the game and I've always found the battles with such enemies the most difficulty. The mod really would be horribly difficult if enemy mages also lowered resistances. Plus the ability to lower resistances in the game could easily become unbalancing - since there are far more fire spells than any other element, strategies would begin to revolve around lowering fire resistances and then just attacking with fire spells - there's a danger of many of the other elements just becoming irrelevant. |
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