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> A new 8th level spell
A new 8th level spell
Which kind of spell do you prefer as a replacement for Simulacrum?
A new summoning spell: summoned creature vulnerable to death spell [ 0 ] ** [0.00%]
A new summoning spell: summoned creature gated and invulnerable to death spell [ 6 ] ** [28.57%]
An improved version of Tenser's Transofrmation, which doesn't disable spellcasting, but has shorter duration than TT and doesn't stack with TT [ 7 ] ** [33.33%]
None of the above, I have another suggestion [ 8 ] ** [38.10%]
Total Votes: 21
  
Sikret
post Aug 13 2007, 07:37 AM
Post #1


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Hi all,

Our tests proved that Simulacrum spell is almost as cheesy as PI and must be replaced with a new spell. Of course, it's not as bad as Project Image, but it's still too cheesy. You can use items (Rod of Resurrection, scrolls, etc...) in the clone's quick slots without consuming the items' charges. Hence, for example, you can have infinite healing with the rod.

So, please give us your votes and comments about what kind of new spell you prefer to see.

Cheers

This post has been edited by Sikret: Aug 13 2007, 07:59 AM


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Ardanis
post Aug 16 2007, 07:45 PM
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Perhaps an improved version of Wizard's eye - invisible (via 100th opcode - protection from creature type) and capable of True seeing. Though I'm not sure if such a spell can be more useful than say Spell trigger or ADHW.

QUOTE
if I add such a spell, I should also script enemies to use it on you and there is a good chance that the game will not become any easier; moreover, some important creatures must be immune to it and you will return to complain why the spell doesn't work on this or that boss.)
If it means more work for you then no objections from me, but aren't IA's creatures already immune to some spells, Lower resistance and Cloud-like spells in particular? Besides, what's wrong with having more enemies than Noble efreet and Ice golem (I've played quite time ago and not sure if there are others) lowering party's resistances? That would be hardly a difference in difficulty imo.

This post has been edited by Ardanis: Aug 16 2007, 07:46 PM


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Raven
post Aug 16 2007, 09:22 PM
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QUOTE(Ardanis @ Aug 16 2007, 08:45 PM) *
If it means more work for you then no objections from me, but aren't IA's creatures already immune to some spells, Lower resistance and Cloud-like spells in particular? Besides, what's wrong with having more enemies than Noble efreet and Ice golem (I've played quite time ago and not sure if there are others) lowering party's resistances? That would be hardly a difference in difficulty imo.

Quite a few other powerful enemies I can think of lower elemental resistances - Noble Marilith, all the Red Dragons, certain Balors and so on. IMO it's one of the nastiest abilities in the game and I've always found the battles with such enemies the most difficulty. The mod really would be horribly difficult if enemy mages also lowered resistances.

Plus the ability to lower resistances in the game could easily become unbalancing - since there are far more fire spells than any other element, strategies would begin to revolve around lowering fire resistances and then just attacking with fire spells - there's a danger of many of the other elements just becoming irrelevant.
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Sikret   A new 8th level spell   Aug 13 2007, 07:37 AM
Shaitan   I voted for a gated in creature, as I think it...   Aug 13 2007, 07:45 AM
aVENGER   How about Mind Blank? It's an 8th level Wizard...   Aug 13 2007, 08:08 AM
lroumen   There are plenty of summon and gating spells I thi...   Aug 13 2007, 09:52 AM
coaster   I like the Mind Blank idea, which also has the adv...   Aug 13 2007, 09:58 AM
Sikret   Thanks for the comments everyone. @Iroumen: Chai...   Aug 13 2007, 10:20 AM
Raven   @Iroumen: Chain Frost was a nice idea. I will con...   Aug 13 2007, 10:55 AM
lroumen   As for G Malison, Even the ordinary Greater Maliso...   Aug 13 2007, 11:57 AM
thetruth   I believe an improved version of TT is the best op...   Aug 13 2007, 10:48 AM
Raven   I believe an improved version of TT is the best op...   Aug 13 2007, 10:59 AM
thetruth   I believe an improved version of TT is the best op...   Aug 13 2007, 01:40 PM
Raven   [quote name='Raven' post='25156' date='Aug 13 2007...   Aug 13 2007, 03:01 PM
Stu   If it sets the THAC0/AC etc of the mage to that of...   Aug 13 2007, 11:07 AM
Arkain   Mhm... the improved TT seems to be quite nice. But...   Aug 13 2007, 01:26 PM
lroumen   There are very few cold and acid sources fro the m...   Aug 13 2007, 02:15 PM
Arkain   IIRC Chromatic Orb deals acid damage as well.   Aug 13 2007, 02:54 PM
Exor   Shatter Resistance [Fire or Cold or Acid or Lightn...   Aug 13 2007, 07:02 PM
Roy   I like the ideas on the lowering resistences and t...   Aug 14 2007, 08:37 AM
rbeverjr   I would like to try out a melee-oriented mage; so,...   Aug 14 2007, 03:53 PM
Sikret   (That is unless you will allow us to gate in an ic...   Aug 15 2007, 07:13 AM
Roy   :D How about a spell which summons a team of c...   Aug 15 2007, 01:21 PM
luan   I really like Exor's idea for lowering certain...   Aug 14 2007, 05:37 PM
Silverstar   Enemy dragons use 'lower fire resistance' ...   Aug 15 2007, 01:32 PM
rbeverjr   If you go with the summoning idea, I'd like a ...   Aug 15 2007, 01:32 PM
Raven   Planetars get munched on in Improved Anvil. I like...   Aug 15 2007, 02:43 PM
rbeverjr   Planetars get munched on in Improved Anvil. I like...   Aug 15 2007, 04:00 PM
Sikret   Don't say things which are not true, Roy! ...   Aug 15 2007, 01:41 PM
alphablabla   I liked the Simulacrum because the summon improves...   Aug 16 2007, 03:08 PM
Ardanis   Perhaps an improved version of Wizard's eye - ...   Aug 16 2007, 07:45 PM
Raven   If it means more work for you then no objections f...   Aug 16 2007, 09:22 PM
luan   I think a solution to this would be to make the ...   Aug 16 2007, 10:55 PM
shadan   I wouldn't like new summon spell. There are pl...   Aug 17 2007, 10:51 AM
Sikret   I will not add a lower resistance type spell. So, ...   Aug 17 2007, 12:52 PM
nicoper   First of all congratulation for this mod, much res...   Aug 17 2007, 06:23 PM
luan   How about a beefed up version of Magic Missles wit...   Aug 17 2007, 06:24 PM
lroumen   12 x 2d16 = 24-192 damage? Kind of a high max dama...   Aug 17 2007, 06:51 PM
Raven   I thought magic missile could already swat stonesk...   Aug 17 2007, 07:04 PM
lroumen   I thought magic missile could already swat stonesk...   Aug 19 2007, 10:23 AM
luan   24-192 damage is correct yes (12 x 2d8). I don...   Aug 17 2007, 07:03 PM
Shaitan   Isn't there some mordokainens missiles in IWD ...   Aug 17 2007, 07:10 PM
luan   Yes, that's the idea. More utility minded wit...   Aug 17 2007, 07:43 PM
shadan   In PnP each missile eats 1 stoneskin. I think th...   Aug 19 2007, 02:58 PM
methusalar   2 contenders: Summon Troll Horde: 1 greater trol...   Aug 22 2007, 08:05 PM
Sikret   Thanks for the suggestions, votes and comments, ev...   Aug 24 2007, 02:55 PM


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