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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Hi all,
Our tests proved that Simulacrum spell is almost as cheesy as PI and must be replaced with a new spell. Of course, it's not as bad as Project Image, but it's still too cheesy. You can use items (Rod of Resurrection, scrolls, etc...) in the clone's quick slots without consuming the items' charges. Hence, for example, you can have infinite healing with the rod. So, please give us your votes and comments about what kind of new spell you prefer to see. Cheers This post has been edited by Sikret: Aug 13 2007, 07:59 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I would like to try out a melee-oriented mage; so, I vote for improved Tenser's. (That is unless you will allow us to gate in an ice golem
![]() ![]() PS I'd love it if Sikret would apply his skills to NWN2. That game is even easier than BG2 was to those who have never played it. And the eye candy in NWN2 is fabulous compared to BG2. It's almost like an interactive movie. |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
(That is unless you will allow us to gate in an ice golem ![]() ![]() How about a spell which summons a team of creatures: An Ultra Golem, two Elemental golems, three Ice golems and say, 4 Ghost Spiders?! ![]() But seriously, if we take the summoning idea, the summoned creature needs to be weaker than a planetar, but better than a mordenkainen sword (which makes it rather difficult to design). Of course, the fact that it won't be affected by Death Spell is already a big advantage over the magical sword. QUOTE Please provide a weapon for the mages that will enable them to be very effective in combat. You may have already done so - I haven't paid that close attention as I never wanted my mages in melee before. Perhaps one of those improved staves will work. Yes, they will work just fine, specially the Golem Slayer which is also improved in v4.3 (though its recipe is also changed and it is more difficult to forge; it's also changed to be usable only by single class mages, so even Nalia can't use it though Imoen can). PS: Guys, please don't suggest any spell which lowers damage or elemental resistances; I assure you that it's a bad idea (specially because if I add such a spell, I should also script enemies to use it on you and there is a good chance that the game will not become any easier; moreover, some important creatures must be immune to it and you will return to complain why the spell doesn't work on this or that boss.) -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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