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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Hi all,
Our tests proved that Simulacrum spell is almost as cheesy as PI and must be replaced with a new spell. Of course, it's not as bad as Project Image, but it's still too cheesy. You can use items (Rod of Resurrection, scrolls, etc...) in the clone's quick slots without consuming the items' charges. Hence, for example, you can have infinite healing with the rod. So, please give us your votes and comments about what kind of new spell you prefer to see. Cheers This post has been edited by Sikret: Aug 13 2007, 07:59 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
I believe an improved version of TT is the best option. It will help very much the pure Arcane spell casters and will be a very useful spell for IA. |
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#3
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
I believe an improved version of TT is the best option. It will help very much the pure Arcane spell casters and will be a very useful spell for IA. But isn't there a danger that an Improved TT which allows spell casting/increases #attacks etc. could make F/M type characters even more powerful? |
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#4
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![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
I believe an improved version of TT is the best option. It will help very much the pure Arcane spell casters and will be a very useful spell for IA. But isn't there a danger that an Improved TT which allows spell casting/increases #attacks etc. could make F/M type characters even more powerful? IIRC (don't have access to the game right now), it is as Stu said for the THACO. It will set it according to the Mage level, so probably it will become worse. For sure it will not increase the ApR of a F/M, but probably he will get a bonus to HPs and AC (though these bonuses are not so great for a F/M anyway). IMO the Simulacrum spell is more useful for a F/M than an improved version of TT, so it's not a problem of making F/Ms more powerful. |
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#5
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
I believe an improved version of TT is the best option. It will help very much the pure Arcane spell casters and will be a very useful spell for IA. But isn't there a danger that an Improved TT which allows spell casting/increases #attacks etc. could make F/M type characters even more powerful? IIRC (don't have access to the game right now), it is as Stu said for the THACO. It will set it according to the Mage level, so probably it will become worse. Well there is also a +2 to hit and damage bonus applied after the THAC0 change, which is why a F/M still benefits from TT at higher levels (and this benefit would be great if you could continue to renew your PfMW while it was active). But I agree that the loss of Simulacrum hurts F/M more than the addition of improved TT would help them. |
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