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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Hi all,
Our tests proved that Simulacrum spell is almost as cheesy as PI and must be replaced with a new spell. Of course, it's not as bad as Project Image, but it's still too cheesy. You can use items (Rod of Resurrection, scrolls, etc...) in the clone's quick slots without consuming the items' charges. Hence, for example, you can have infinite healing with the rod. So, please give us your votes and comments about what kind of new spell you prefer to see. Cheers This post has been edited by Sikret: Aug 13 2007, 07:59 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
Mhm... the improved TT seems to be quite nice. But my vote would be for a new (area effect) spell which deals acid damage. Or cold - although you could use Cone of Cold for that matter.
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#3
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands ![]() |
There are very few cold and acid sources fro the mage. It's a toss-up which one would suit IA best. These are the ones currently in the game.
Cold - Chill Touch. Only for very low levels. - Cone of Cold. Can hurt your party and has a very short cone range, (1d4+1) damage per level. (Very tough to aim and use without hurting the party) - Ice Storm. Area damage, 2d8 each round for only 4 rounds. Acid - Melf's Acid Arrow. 2d4 damage for every 3 levels of the caster (extra damage applied in the following round(s)) - Death Fog. Area damage, 8 damage per round for 1 turn Poison Damage - Cloudkill. Area damage, 1d10 damage each round for 1 turn |
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