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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Hi all,
Our tests proved that Simulacrum spell is almost as cheesy as PI and must be replaced with a new spell. Of course, it's not as bad as Project Image, but it's still too cheesy. You can use items (Rod of Resurrection, scrolls, etc...) in the clone's quick slots without consuming the items' charges. Hence, for example, you can have infinite healing with the rod. So, please give us your votes and comments about what kind of new spell you prefer to see. Cheers This post has been edited by Sikret: Aug 13 2007, 07:59 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands ![]() |
There are plenty of summon and gating spells I think. You already have Summon Fiend at level 8 and he performs quite well.
I voted for the improved Tensers Transformation because I welcome an additional incentive to experiment with melee-oriented mages. They have nice weapons available but often don't see melee range because Tenser's disables spellcasting so you cannot rebuff yourself. In hindsight, maybe it's better to change the original Tenser's Transformation into the one suggested (lower duration, allow spellcasting). I can think of some other suggestions. - A high level cold damage area of effect spell (as opposed to all the fire spells and there is already a nice chain lightning skill... Chain Frost?) - An upgraded Greater Malison spell, no save, only affects 1 targeted creature, all saves by that creature incur a penalty of -4 (would allow proper usage of all those low level spells which have negative saves, i.e. those that can be completely negated by a successful save). Duration quite short though... 5-10 rounds? - Multi purpose spell which lowers armor, thac0 and damage by 3 on a singular creature (cripples non-caster opponents somewhat). |
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