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> Enemy Ressurection?
luan
post Aug 2 2007, 01:08 AM
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Random thought that came to me. I'm sure this has been considered in the past but...

How difficult would it be to script enemy clerics/druids to resurrect their fallen comrades?
Consider the sewer party for instance, or any other well-balanced enemy group.

In the more difficult encounters, many a time I have done on the fly raise dead/resurrections to change the tide of battle!

Hell, you could even just give some boss NPC's rods of resurrection! (Nishruu/Haekashar summons become necessity?)
Implementation of this is a possible venue for IA to grow exponentially more difficult laugh.gif

Naturally, if you kill the boss he can't be resurrected. Just like if the protagonist is killed, game over smile.gif It's only fair!

This post has been edited by luan: Aug 2 2007, 01:09 AM
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Arkain
post Aug 2 2007, 10:49 PM
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Mhm... a powerful divine caster casting Mass Raise Dead when half his party is dead or maybe something like a Ressurection Contingency could be interesting... but have a rather limited use. As others have said you would gain more exp (except the resurrected enemies don't give you exp for whatever reason) and they would be naked which could be a problem for fighter types. If the battles found in WK level 5 (the sigils just before Demogorgon) had some feature like this it could still be a nice addition. Or a powerful Demon Lord type enemy resurrecting his minions if he isn't slain fast enough (instead of simply gating in more.. and more... and then some more ever so often)... has some nice touch.
Although spell casters wouldn't suffer as much as fighters they would encounter another problem: used up spell slots, no buffs -> fodder. If they *suddenly* had all their buffs refreshed just *after* they're resurrected that wouldn't seem fair to me.
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