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> Enemy Ressurection?
luan
post Aug 2 2007, 01:08 AM
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Random thought that came to me. I'm sure this has been considered in the past but...

How difficult would it be to script enemy clerics/druids to resurrect their fallen comrades?
Consider the sewer party for instance, or any other well-balanced enemy group.

In the more difficult encounters, many a time I have done on the fly raise dead/resurrections to change the tide of battle!

Hell, you could even just give some boss NPC's rods of resurrection! (Nishruu/Haekashar summons become necessity?)
Implementation of this is a possible venue for IA to grow exponentially more difficult laugh.gif

Naturally, if you kill the boss he can't be resurrected. Just like if the protagonist is killed, game over smile.gif It's only fair!

This post has been edited by luan: Aug 2 2007, 01:09 AM
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luan
post Aug 2 2007, 03:12 PM
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QUOTE
If the enemy is like spellcaster or has innate weapons (ie beholder, warewolf etc) it would be incredibly more difficult, but yeah it wouldn't be the best on human fighters with the whole not having weapons thing. Even without their items at least they'd be a target - even bare fists are better than dead people.
Yes, these are good points and I agree. It would work well on creatures with innate weapons.

QUOTE

It could make one or a few battles more interesting. ("Wow, the enemy resurrects its companions too!")

Exactly, I think it would be a real eye opener for a boss battle or so. Unexpected, exciting, and scary to the player the first time they see it!
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